Ruler points affect advisor points
The following translation was generated by Baidu Translate.
Ruler points affect advisor points
Are you tired of constantly farming in a small country so that you can’t eat a few pieces of land in a single war, or do you think that the technological development of the whole country only depends on the rulers and advisors? It’s a bit outrageous. This mod will improve everything.
The advisor of EU4 actually represents the administrative system. This mod removes the direct impact of ruler points on national points and instead adjusts the output of administrative advisors proportionally to simulate the operation of the national administrative system under the leadership of rulers. Clever rulers accelerate point production, while dull rulers hinder it. The three types of points are corrected independently.
No gain at 0 point; Gain 50% at points 1 to 2; Gain of 120% at 3 to 4 points; Gain 200% from 5 to 6 points.
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Please refer to modify.xls in the mod root directory for details. Overall, the points given to Level 3 consultants are basically consistent with the original version, with fewer points below Level 3 and more points above Level 3, reflecting that the operation of the country ultimately relies on the administrative system rather than individual rulers.
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Lightweight, all new files are created and placed last to ensure effectiveness. By triggered_ Modifiers add fixes, with almost no compatibility issues.
Compatibility List:Anbennar,maid,The Idea Variation,AB,NYAB.
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Note that this will make it quite difficult for small countries to start.
Obviously, this is not compatible with Iron Man.
It is recommended to use it together with my Martian Killer(No basic manpower and taxes) to bring a pleasant game experience to small countries (not).
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Warning! Warning! Warning!
The native language of this mod is Chinese,English users need to replace localized files. Please open the localization folder under the file directory and open RPAAP-ENG_ I_ English.zip, unzip RPAAP-ENG_ I_ English.yml, remove RPAAP-CHS_ I_ English. yml.
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你是否厌倦了一地小国不停种田以至于在一次战争中吃不了几块地,或者认为举国上下的科技发展仅取决于统治者和顾问四个人有些过于离谱。这个mod将改善这一切。
EU4的顾问实际上代表着行政系统,这个mod移除了统治者点数对国家点数的直接影响,而改为按比例修正行政顾问产出,以模拟国家行政系统在统治者的带领下进行运转,高明的统治者加速点数产生,愚钝的统治者则阻碍它。三类点数独立进行修正。
0点时无增益;1至2点时增益50%;3至4点时增益120%;5至六点增益200%。
具体可看mod根目录下的modify.xls查看。整体而言,在3级顾问时与原版给予点数基本一致,3级以下比原版更少,3级以上比原版更多,以体现国家的运作终究还是依靠行政系统而非统治者个人。
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轻量级,均为新建文件,放在最后以保证生效。通过triggered_modifiers添加修正,几乎不会有兼容问题。
兼容列表:安本纳尔、女仆、理念组拓展(The Idea Variation)、AB、NYAB拓展。
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注意,这会使小国开局变得相当困难。
显然,这不兼容铁人。
推荐与我的消灭火星人一起用,带给小国愉悦的游戏体验(不是)。
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警告!警告!警告!
这个mod原生语言为中文,英文用户需要替换本地化文件。请打开文件目录下的localisation文件夹,打开RPAAP-ENG_l_english.zip,解压RPAAP-ENG_l_english.yml,删除RPAAP-CHS_l_english.yml。