KN Fusion

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Author: Coїn

Last revision: 14 Mar, 2023 at 03:50 UTC

File size: 5.66 MB

On Steam Workshop

Description:

I finally built the multi-purpose research vessel "Fusion". I tried to make everything as perfect as I can, so it took longer than I planned.
This is the first version and most likely I will change and refine some little things.
My pc can only run this on low physics settings, so I haven’t tested it on medium and high.


Suitable for:
  • travel to any distance
  • passenger transportation
  • transportation of goods and containers (up to 4)
  • exploration of the bottom and underwater caves
  • towing and repair of other ships
  • extinguishing fires on ships

Features:
  • New twin piston generator for 24k power units
  • Top speed – 115 kph
  • Power reserve – unlimited
  • Weight – 74k
  • Price – 730k
  • fps – 20 : )
  • 8 crew cabins
  • Escape pod
  • You can walk on the ventilation.
  • Any liquid can be poured into barrels marked "Diesel"
  • Crane for loading cargo and containers
  • Small helicopter and submarine

Usage Tips:

All important systems are enabled by default. Starting the reactor and generators takes ~2 minutes (data on the left monitor 2×3).

Doors with push button close automatically.

It is not recommended to turn off the stabilization systems, without them the ship is unstable.

While operating the crane, it is best to anchor.

In strong winds, the boat may roll on its side. You can level out by moving forward and turning on the side thrusters.

If the generators are damaged and cannot deliver full power, use Eco mode.

Radar and sonar help locate mission targets, but can sometimes be wrong and point to nothing.

Use gps, cruise control and "Direction Holding" to travel long distances. Cruise control is automatically disabled at high speeds in front of obstacles.

Automatic pumps can be turned off in the room near the generators.

A backup generator (on the upper deck, near the captain’s bridge) can charge the starter battaries in case they are damaged or run out.

To land the helicopter, align the cross on the monitor with the white-red mark on the ship. Don’t forget to turn it off before leaving.

To launch the submarine, lower the ship’s platform. The seat of the submarine can move back and forth. The submarine is not designed to exit underwater, be careful.

P.s. pincode – 4607