Cannon Deploy Ability

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Author: JouL

Last revision: 28 Feb, 2020 at 05:13 UTC

File size: 97.28 KB

On Steam Workshop

Description:

Part of a complete weapons overhaul to make all weapon types feel unique and lend to their own tactical advantages.
Download the Custom Weapon Stats Overhaul Mod here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1998091234

Makes Cannons and LMGs have a -2 Movement Penalty.
Also gives a -20 Aim Penalty until deployed, which will provide a 30 Aim Bonus (Nett 10 Bonus), 20 Defense Bonus and 8 Weapon Range Bonus.

Deploy is a passive ability which auto triggers when you have not moved the previous turn. Deploy is lost upon moving.

Cannons are now more suited for holding ground while your flankers clean house. Its like Sniper Rifle Lite, more flexible but without the squadsight and massive range.

All stats such as movement penalty, Aim Penalty, Deployed Aim and Defense Bonus are configurable in the INI files.
You can now also swap this ability to other weapon categories if you wish. Do not put more than 1 weapon category in the config or it’ll probably break.
Applies ability to all weaponcat ‘cannon’, modded in cannons included.

War Of The Chosen Compatible. Will not break any mod as its just an additional ability.

Credit to Favid’s Perk Pack, Iridar, Shiremct and DerBK’s mods for learning how to mod by reverse engineering your methods.
Feel free to use any of the contents for your own modding purposes.

My third mod upload. More mods to come. Feedback appreciated.

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen