Holy Guards +

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Author: Niska24

Last revision: 17 Oct, 2023 at 06:51 UTC

File size: 558.08 KB

On Steam Workshop

Description:

Small QOL mod that adds 7-9 Holy Sentinel with shift rotation, carry to bed and medic capabilitys etc. One squad will spawn at each Holy Farm/Holy Mine to help better protect these key resources to the Holy Nation.

Inspired by the fact that if you take out Seta, much of the Holy Nation lands become under siege from the various factions of horned devils from the south. Holy mines and especially holy farms can be destroyed from a single roaming Shek Patrol or Krals Chosen. This mod likley wont change much but it does give the Holy Nation a bit more of a fighting chance.

On the bright side the added defence seems to reliably prevent Holy Farms from being massacared by river raptors!