Junkers Ju 52/3m Floatplane
Junkers Ju 52/3m Floatplane (1:1 Scale)
This Ju 52/3m equipped with floats and disposable wheels is mix of cargo and passenger variant with lounge area and parachuted arctic kit in the lower fuselage cargo area. Landplane variant of this airplane: https://steamcommunity.com/sharedfiles/filedetails/?id=2054229049

The Ju 52 was in production between 1931 and 1952. In a civilian role, it flew with over 12 airlines, including Swissair and Deutsche Luft Hansa, as both a passenger carrier and a freight hauler. During the postwar era, the Ju 52 had a lengthy service life with numerous military and civilian operators; large numbers were still in use by the 1980s. Even in the 21st century, several aircraft have remained operational, typically used for purposes such heritage aviation displays and aerial sightseeing.
Differences from Ju 52/3m landplane:
– Fitted with two floats for water takeoff and landings.
– Disposable wheels for the first takeoff on land if you didn’t edit your dockyard workbench area
– Reverse mode
– Illumination flares
– Larger cargo doors
– 6 passenger seats instead of 12
– Berlin 1936 Olympics livery
All Features
– Elaborately crafted civilian variant of Junkers Ju 52/3m of interwar period
– Parachuted arctic kit in the lower fuselage cargo area. (To drop it, sit in Co-Pilot’s seat.)
– Realistic flaps for slow landing and takeoff
– Realisticly lightweight structure for very slow stall speed (90km/h) and high lift capable wings
– Rudder trim to fine tune yaw movement
– Fuel consumption and max range indicators
– GPS Autopilot from Tajin
– Altitude Hold
– VHF Marine Radio from Sheepdog
– 6 passenger seats, lavaratory, lounge area with bed and seat at the rear section of fuselage
– Cargo and passenger doors for easier access
– Efficient electric generator, auto turning off when battery is full and APU
– Heater, parachutes, diving and arctic outfits
1. Master Switch ON
2. Magnetos ON
3. Fuel Pump 1, 2, 3 ON
4. Throttle 1, 2, 3 Increase
5. Flaps (0.0 for default, 0.30 for Takeoff, 0.70 for Landing)
6. Generator (Runs on 2nd engine)
7. Lights ON
8. Engine Starter 1, 2, 3 (Hold until RPMs are above 120)
9. Takeoff
Credits:
– GPS Autopilot: https://steamcommunity.com/sharedfiles/filedetails/?id=1583273886
– VHF Marine Radio: https://steamcommunity.com/sharedfiles/filedetails/?id=1880723700
– TheDrafter’s Fuel cons. calculator: https://steamcommunity.com/sharedfiles/filedetails/?id=1618022072
– Tajin’s PNG to XML Paint tool