Better Ranged Skinks

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Author: YTetsudo

Last revision: 25 Jul, 2021 at 16:24 UTC

File size: 65.54 KB

On Steam Workshop

Description:

The lizardmen’s ranged firepower has always been lacking, especially in range and armor piercing damage. The skink skirmishers especially has always felt pretty useless to me. So I boosted them.

Changes made :

– Slightly higher mobility and maneuverability
– Slightly higher range
– More ammos
– Higher AP and base ranged damage

Compatibility : Anything that does not change the stats of the Skinks should be ok. If there is any problem, don’t hesitate to contact me.

Update : Lowered AP damage for all ranged skinks

NOTE ———————

This mod is going to be part of a serie of mods that I am currently working on, aiming to "rebalance" (buff) certain factions to be more logical and consistant with their lore capabilities. It will NOT be a balanced serie of mods and the different races will clearly not perform at the same level. Consequently, I will divide this serie into races and each race will have their own modpack to buff certain units (like here with only the Skinks) so that you all can choose your prefered race and go to town with it or choose a challenge and go full madman against races designed to be more powerful.