Better Salamanders and Razordons

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Author: YTetsudo

Last revision: 23 Jul, 2021 at 20:02 UTC

File size: 163.84 KB

On Steam Workshop

Description:

The salamanders and razordons packs were supposed to be the lizardmen equivalent of skirmish cavalry. And they were created without the skirmish mode ? And with low range, accuracy and damage ? They require so much micro that in a campaign they are really hard to justify in an army. So I boosted them, along with their ancient brethren.

Changes made :

General :

– Increased mobility and maneuverability
– Increased ammo count
– Increased armor and health
– Added skirmish mode
– Increased accuracy and reload skill
– Increased range

Salamanders :

– Replaced anti-large bonus with anti-infantry bonus
– Increased projectile explosion radius
– Increased damaged and explosion damage
– Added fire resistance

Razordons :

– Gained a bonus vs large
– Increased projectile damage
– Added physical resistance

Ancient Salamander :

– Vastly increased mobility and range
– Transformed into a skirmish artillery
– Vastly increased accuracy and explosion radius

Compatibility : Anything that does not change the stats of the Salamanders Hunting Pack, Razordon Hunting Pack or Ancient Salamander should be ok. If there is any problem, don’t hesitate to contact me.

NOTE ———————

This mod is going to be part of a serie of mods that I am currently working on, aiming to "rebalance" (buff) certain factions to be more logical and consistant with their lore capabilities. It will NOT be a balanced serie of mods and the different races will clearly not perform at the same level. Consequently, I will divide this serie into races and each race will have their own modpack to buff certain units (like here with only the Salamanders and Razordons) so that you all can choose your prefered race and go to town with it or choose a challenge and go full madman against races designed to be more powerful.