Better Stegadons

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Author: YTetsudo

Last revision: 17 Aug, 2021 at 13:41 UTC

File size: 168.96 KB

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Description:

The vanilla Stegadons are fine, there is a reason why they are the go to doomstack for lizardmen. But the Feral and Ancient ones are quite a bit outshined by the regular version with a giant ballista. I aimed to "rebalance" them to each have a more defined role. The regular Stegadon is a long-range anti-large with high damage and accuracy with low AoE damage, the Feral one is a fronline anti-infantry, the Ancient one is a multi-purpose damage dealer-tank at short range and the Engine of the Gods one is a tank with a powerful ability to back it up.

Changes mades :

All :

– More health
– Slightly more speed
– More maneuverability
– Slightly more defensive stats
– Slightly more offensive stats
– Higher mass

Stegadon :

– Higher range and accuracy
– Higher damage and bonus vs large

Ancient stegadon (both) :

– More health
– Higher combat stats

Ancient stegadon (normal) :

– Slightly higher range
– More ammo
– More ranged damage

CAUTION : While the numbers for the Ancient Stegadon (and the regular one to some extent) might seem really big, it is mostly because of a low reload time, their damage output is not that high in reality. The Ancient one misses often 2 out of his 6 shots per volley, really lowering his damage output and the regular one misses about 1/2 of his shots at long range and about 1/3 in mid range so they don’t do that much damage in actual battle.

Compatibility : Anything that does not change the stats of the Stegadons should be ok. If there is any problem, don’t hesitate to contact me.

NOTE ———————

This mod is going to be part of a serie of mods that I am currently working on, aiming to "rebalance" (buff) certain factions to be more logical and consistant with their lore capabilities. It will NOT be a balanced serie of mods and the different races will clearly not perform at the same level. Consequently, I will divide this serie into races and each race will have their own modpack to buff certain units (like here with only the Stegadons) so that you all can choose your prefered race and go to town with it or choose a challenge and go full madman against races designed to be more powerful.