Better Lizardmen Heroes and Mounts

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Author: YTetsudo

Last revision: 17 Aug, 2021 at 13:42 UTC

File size: 198.66 KB

On Steam Workshop

Description:

This mod won’t change a lot when it comes to the stats of the heroes, it is mostly just bringing the stats of the mounts to the regular versions boosted by my mods. Except for the skink chief because he really needed a boost to at least try to pull some weight.

Changes made :

Cold ones mounts :

– Faster with more maneuverability
– More armor
– More HP

Stegadon mounts :

– Higher armor and HP
– Slightly faster
– Slightly more mass
– More maneuverability
– Higher range and damage
– Anti-large bonus on the projectile
– Slightly higher melee stats

Ancient Stegadon mounts :

– Higher armor and HP
– Slightly faster
– Slightly more mass
– More maneuverability
– Higher range and damage
– Anti-large bonus on the projectile
– Higher melee stats

Carnosaur mounts :

– Higher armor and HP
– Higher speed
– Slightly more mass
– More maneuverability
– Higher splash damage
– Higher melee stats
– Higher charge bonus
– Higher physical resistance
– More agressive animations (will jump around more often)

Terradon mounts :

– Higher resistance to missiles
– Faster and more maneuverable
– Better melee stats
– Higher splash effect

Saurus scar veterans :

– Slightly higher melee stats
– Slightly higher HP

Skink chiefs :

– Higher accuracy
– Higher AP damage
– Slightly higher range
– Slightly better melee stats for all their mounts and themselves

Skink oracle :

– Slightly higher accuracy
– Slightly higher melee stats
– Slightly higher mobility
– Slightly higher AP ranged damage

Compatibility : Anything that does not change the stats of the Lizardmen Heroes should be ok. If there is any problem, don’t hesitate to contact me.

NOTE ———————

This mod is going to be part of a serie of mods that I am currently working on, aiming to "rebalance" (buff) certain factions to be more logical and consistant with their lore capabilities. It will NOT be a balanced serie of mods and the different races will clearly not perform at the same level. Consequently, I will divide this serie into races and each race will have their own modpack to buff certain units (like here with only the Lizardmen Heroes) so that you all can choose your prefered race and go to town with it or choose a challenge and go full madman against races designed to be more powerful.