More Traits

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Author: Redraluin

Last revision: 9 Jan, 2018 at 17:43 UTC

File size: 328.7 KB

On Steam Workshop

Description:

Updated with new Population Traits and some balancing.
I am still working on balancing and adding more traits.

Adds more traits:
(+) Legendary Heroes III (-50% upkeep, +5 XP/turn and +5% required to unlock the next Hero)
(+) Hero Professions (Only one can be choosen; Effects all Heroes; System effects apply when Hero is governor.)
Space Heroes (+[Hero Level] Dust, Influence Point, Science per destroyed CP, +[Hero Level]% Accuracy, Ship Health, +1 Probe on Hero Ship, +[Hero Level] Target Weight)
Governor Heroes (+[System Level] FIDSI per Population on System with Governors)
Defender Heroes (+200 Damage done to attackers during ground battle)
(+) Brilliant Strategist III (+30% Infantry Minimum Damage, +30% Infantry Maximum Damage, +10% Manpower Upgrade Cost)
(+) Brilliant Strategist IV (+40% Infantry Minimum Damage, +40% Infantry Maximum Damage, +20% Manpower Upgrade Cost)
(+) Brilliant Strategist V (+50% Infantry Minimum Damage, +50% Infantry Maximum Damage, +30% Manpower Upgrade Cost)
(-) Poor Strategist III (-30% Infantry Minimum Damage, -30% Infantry Maximum Damage, -10% Manpower Upgrade Cost)
(-) Poor Strategist IV (-40% Infantry Minimum Damage, -30% Infantry Maximum Damage, -15% Manpower Upgrade Cost)
(-) Poor Strategist V (-50% Infantry Minimum Damage, -30% Infantry Maximum Damage, -20% Manpower Upgrade Cost)
(+) Fearless Warriors III (+30% Infantry Health, +10% Manpower Upgrade Cost)
(+) Fearless Warriors IV (+40% Infantry Health, +20% Manpower Upgrade Cost)
(+) Fearless Warriors V (+50% Infantry Health, +30% Manpower Upgrade Cost)
(-) Feable Warriors III (-30% Infantry Health, -10% Manpower Upgrade Cost)
(-) Feable Warriors IV (-40% Infantry Health, -15% Manpower Upgrade Cost)
(-) Feable Warriors V (-50% Infantry Health, -20% Manpower Upgrade Cost)
(-) Black Thumb III (-20% System Growth)
(-) Black Thumb IV (-25% System Growth)
(-) Black Thumb V (-30% System Growth)
(+) Deadly Weapons III (+30% Damage on Weapon Modules, +1% Dust on Ships)
(+) Deadly Weapons IV (+40% Damage on Weapon Modules, +3% Dust on Ships)
(+) Deadly Weapons V (+50% Damage on Weapon Modules, +5% Dust on Ships)
(+) Optimal Defense III (+30% maximum Health on Ships, +1% Ship cost)
(+) Optimal Defense IV (+40% maximum Health on Ships, +3% Ship cost)
(+) Optimal Defense V (+50% maximum Health on Ships, +5% Ship cost)
(+) Unique Design (+5% Damage and +5% Health on ships, but -1 Fleet size)
(+) Expert Negotiator (10% Peace Treaty cost reduction)
(+) Wonder Builder (20% faster Wonder production)
(-) Ancient Architecture (15% slower building production)
(+) Ground Battle Tactician I-II (-10% Troop Manpower cost on Empire; -20% Troop Manpower cost on Empire)
(+) Virtual Training I-II (+2 XP/turn on Ships; +4 XP/turn on Ships)
(-) Mortal Heroes (Heroes won’t return)
Population Traits (New Trait Category)
(+) Adaptive Population I (+1 FIDSI per Population)
(+) Adaptive Population II (+2 FIDSI per Population)
(+) Adaptive Population III (+3 FIDSI per Population)
(+) Adaptive Population IV (+4 FIDSI per Population)
(+) Adaptive Population V (+5 FIDSI per Population)
(+) Banker Citizens I (+1 Dust per Population)
(+) Banker Citizens II (+3 Dust per Population)
(+) Banker Citizens III (+5 Dust per Population)
(+) Loyal Citizens I (+1 Influence per Population)
(+) Loyal Citizens II (+3 Influence per Population)
(+) Loyal Citizens III (+5 Influence per Population)
(+) Productive Citizens I (+1 Production per Population)
(+) Productive Citizens II (+3 Production per Population)
(+) Productive Citizens III (+5 Production per Population)
(+) Thinker Citizens I (+1 Science per Population)
(+) Thinker Citizens II (+3 Science per Population)
(+) Thinker Citizens III (+5 Science per Population)
(+) Merchant Citizens (+1% Star System Trade Value and +1 Dust per Population)
(-) Unhappy Population (-1 Happiness per Population)
(-) Infamous Citizens (-2 Influence per Population, +10% Peaceful Treaty cost and +10% Diplomacy cost)
(-) Weak Population (-5 FIDSI per Population)
Combined Traits (you will find them among the starting traits.):
(-) Luxury Lifestile
(+) Influence Buyout (Can use Influence to buyout stuff like the UE)
(+) Enhanced Warriors I (+5% Infantry Minimum Damage, +5% Infantry Maximum Damage, +5% Infantry Health, +5% Manpower Upgrade Cost)
(+) Enhanced Warriors II (+10% Infantry Minimum Damage, +10% Infantry Maximum Damage, +10% Infantry Health, +10% Manpower Upgrade Cost)
(+) Enhanced Warriors III (+15% Infantry Minimum Damage, +15% Infantry Maximum Damage, +15% Infantry Health, +15% Manpower Upgrade Cost)
(+) Enhanced Warriors IV (+20% Infantry Minimum Damage, +20% Infantry Maximum Damage, +20% Infantry Health, +20% Manpower Upgrade Cost)
(+) Enhanced Warriors V (+25% Infantry Minimum Damage, +25% Infantry Maximum Damage, +25% Infantry Health, +25% Manpower Upgrade Cost)
(+) Enhanced Space Ships I (+5% Damage on Weapon Modules, +5% maximum Health on Ships, +2% Ship cost)
(+) Enhanced Space Ships II (+10% Damage on Weapon Modules, +10% maximum Health on Ships, +4% Ship cost)
(+) Enhanced Space Ships III (+15% Damage on Weapon Modules, +15% maximum Health on Ships, +6% Ship cost)
(+) Enhanced Space Ships IV (+20% Damage on Weapon Modules, +20% maximum Health on Ships, +8% Ship cost)
(+) Enhanced Space Ships V (+25% Damage on Weapon Modules, +25% maximum Health on Ships, +10% Ship cost)
(+) Academy Training I (+1 Skill Point on Heroes, +10% XP on Heroes and +5% Upkeep)
(+) Academy Training II (+2 Skill Point on Heroes, +20% XP on Heroes and +10% Upkeep)
(+) Academy Training III (+3 Skill Point on Heroes, +30% XP on Heroes and +15% Upkeep)
(+) Academy Training IV (+4 Skill Point on Heroes, +40% XP on Heroes and +20% Upkeep)
(+) Academy Training V (+5 Skill Point on Heroes, +50% XP on Heroes and +25% Upkeep)
Extra Hero Traits:
Minor Faction Heroes
Major Faction Heroes (Starting Heroes, can’t choose yours)

Feel free to report bugs or balancing issues. 🙂