Silquey

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Author: doni_none

Last revision: 22 Oct, 2023 at 16:55 UTC

File size: 960.51 KB

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Description:

This sentence is through google translation,sorry if it’s hard to read.

OVERVIEW

This character is a squirrel boy that belongs to the "Alchemy Circus" troupe and has the ability to freely fiipping through the air using atmospheric elements.Also, his handling of the boomerang is very good.
(Detailed lore is currently being written, coming soon.)

Technical/high-speed characters with good at sudden direction changes in the air and has a unique canceling mechanism.

Gimmick

Flip Jump

jump lower and faster than usual by using double jump while inputting diagonally downward.(or Quarter circle forward(backward) + jump)
In addition, you can quickly change the inertia in the air, so you can launch a surprise attack opponent and use it to faster catch a boomerang, which will be described later.

[↘ or ↙] + [jump]

Boomerang Catch

If catches a Nspecial boomerang thrown by him, he will get the following benefits.

・Cancels most attack motions
・Nspecial cooldown half refleshed
・can use double jump again(once until landing)
・can use Fspecial again(once until landing)

SPECIAL

Nspecial – Sonic Boomerang

Throw a boomerang forward. Power increases and decreases in proportion to speed, and when speed exceeds a certain level, a sonic boom occurs and power increases significantly.
Just before throwing, input up or down to change the trajectory, and hold down the Special button to increase the flight distance.
There is a 4 second cooldown if Silquey fails to catch a boomerang.
Can only be canceled by double jump.

Fspecial – Atmospheric Wall

Create an compressed air wall ahead and gains an extra clinging wall and wall jump.
Increased speed of boomerang, double jump, and flip jump,Ustrong through placed wall.
Also,cancels Dattack and Fstrong that passed through the wall and makes them float up a little.
The wall disappears when use the effect or build a new wall.

Uspecial – Momentary Updraft

Ascends a short distance at an angle of about 80 degrees.
Knockup the opponent up a bit, but leaves enough room for a opponent counterattack if there is no way to platfall exempt.
Touching an object from another special or using it immediately after touching will exempt you from platfall (only once until you land)
Also, while using Uspecial, the catch judgment of the boomerang is extend up and down.

Dspecial – Jack in the Balloon

Inflate the balloon and place it on the stage.
Balloons slightly stun nearby opponents when popping.
If press and hold the special button while inflating the balloon, the balloon will become one size larger and the range when popping will expand and pull opponent to balloon.
If the boomerang hits the balloon, the boomerang will instantly return to he’s hand (this means he’s gets the chance to cancel the motion while he is far from the boomerang).