GameModePlus
A mod offering 13 new game modes:
- Shrinking: Annihilation, but the withdraw radius goes down over time. Time limit is required.
- Supremacy: Control, but destroyed or evacuated ships (not withdrawn ships) also provide the enemy team with points.
- Advance & Secure: Teams capture control points from both ends of a sequence, eventually pushing each other out.
- Monopoly: Win by simultaneously controlling a given number of capture points.
- Center Control: Control, with only a single control point at the center.
- Center Station: Symmetric station capture, with a single neutral station at the center.
- Two Stations: Control both stations simultaneously to win.
- Flag Delivery: Attackers win by delivering a flag into a base in defender’s territory.
- Flag Hunt: Attackers try to find and bring a neutral flag back to their base (likely being carried by the defenders).
- Two Flags Delivery: Both teams try to deliver flags into the other team’s territory — Capture The Flag, but with the base locations swapped.
- Seek and Destroy: Attackers win by destroying all defender ships; defenders win by surviving (or destroying all attackers). Score is number of remaining ships on defenders team.
- Depletion: Defenders start with all capture points; attackers destroy capture points as they are captured.
- Double Depletion: Both teams destroy capture points as they are captured.
Current version: 0.8.3
– 0.8.3: Patch AI to avoid NRE when trying to go to a point of interest that no longer exists
– 0.8.2: Fix bug where Shrinking withdraw line would only display for host
– 0.8.1: Update red text UI on Shrinking game mode to be more clear about time limit requirement
– 0.8: Add Shrinking game mode.
– 0.7.3: Patch scenario resolution to avoid NRE when downloading the mod via lobby
– 0.7.2: Update to game version 0.3.1
– 0.7.1: Simplify logic and update logging on Advance and Secure to avoid bug where an incorrect number of capturable points is available
– 0.7: Add game modes Center Control and Center Station
– 0.6.1: Add more scaling options to Supremacy game mode
– 0.6: Add Supremacy game mode
– 0.5.1 and 0.5.2: Fix AI errors introduced in 0.5
– 0.5: Update for supporting game version 0.3.0
– 0.4.1: Patch BundleManager to register new prefab used in Advance & Secure
– 0.4: Add Advance & Secure; patch AI to play without errors on asymmetric flag games and to prioritize only capturable control points on Advance & Secure
– 0.3: Added Two Flags Delivery
– 0.2: Updated scorekeeping on Seek and Destroy, added Depletion and Double Depletion, added custom nodes for ease of expressing game logic
– 0.1: Initial release
– johnalekseyev for the suggestion of a game mode with shrinking withdraw radius
– 3ightba11#1595 for the suggestion of a symmetric flag delivery mode (Two Flags Delivery)
– Carson#2029 for the suggestion of an advance and secure mode, and multiple members of the discord for feedback on the UI
– Tartiflette#6609 for the suggestion of the Supremacy game mode
– OfNaught#9248 for the suggestion of center-focused game modes
– Various commenters for help with debugging issues with these game modes