[GS]明日方舟:玛嘉烈•临光Arknights: Margaret Nearl

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Last revision: 30 Jul, 2023 at 04:08 UTC

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Description:
文明:卡西米尔

文明能力:霓虹与骑士之国
拥有商业中心的城市,解锁“银行业”科技后所有单元格+1金币,解锁“经济”科技后额外+1金币。获得一个额外的经济政策槽位。所有城市金币产出加15%。击杀敌人后获得相当于敌人战斗力50%的金币。

特色建筑:监正会

一种特色建筑。需要市政广场。建造费用更低。+5信仰,+5文化。金币和信仰购买陆地军事单位享受折扣(-20%)。获得用信仰值购买陆地单位的能力。掠夺改良设施和区域可提供信仰值加成。奖励1个总督头衔。

特色总督:佐菲娅•临光

基础:教官
此城中生产的所有军事单位若初始未拥有免费升级,则其初始可获得一项免费升级。
上左:前竞技骑士
获得一个额外的军事槽位。城市驻军战斗力+5
上右:近卫专精
此城生产力加20%。在该城市训练的所有陆地单位+25%战斗经验值。
中:激励艺术
所有军事单位+3战斗力。此城市领土内的单位防御时可+5战斗力
下左:鞭刃
此城生产军事单位无需消耗战略资源。所有城市生产轻、重骑兵时生产力+50%
下右:加长鞭刃丝线
就职城市无法被围攻。城市每回合获得一次额外的远程攻击机会

领袖议程:骑士精神

努力让每个城市的市民尽可能快乐。喜欢同样以这种方式发展的文明。

领袖:玛嘉烈•临光

领袖能力1:不畏苦暗
陆地军事单位与基础战斗力更高的单位作战时+5战斗力。处于解放战争、被宣战、领土收复战争时,10回合内军事单位战斗力+5,移动力+2。军事单位受伤后不会蒙受战斗力减益
领袖能力2:破晓
与我方军事单位相邻的敌方单位战斗力-5。解锁“攻城术”科技后,重骑兵可对城墙造成全额伤害。
领袖能力3:崇高准则
训练的所有陆地单位+25%战斗经验值。首都为中心9个单元格内其他己方城市每回合忠诚度+4

特色单位:银枪天马

卡西米尔特色陆地单位,替代骑士,建造费用更低。拥有5移动力。可执行射程为3的远程攻击,远程攻击力为50。每与一个军事单位相邻+2战斗力。

特色建筑:恐怖马丁

一种特色建筑。表面上是街头随处可见的酒吧。+5金币,+2科技值,+2宜居度,+5生产力,+2大商人点数。

Civilization: Kazimierz

Civilization Ability: Country of Business and Knights
After Tech Banking is unlocked, all tiles provide +2Gold if the city has built Commercial Hub and an additional +1Gold when Tech Economics is unlocked. One extra Economic policy slot in any government. Combat victories provide Gold equal to 50% of the Combat Strength of the defeated unit. +15%Gold in all cities.

Unique Building: Adeptus Sprawiedliwi

A building unique to Kazimierz and cheaper to build. +5Faith, +5Culture. Grants the ability to buy land units with gold and faith. Pillaging Improvements and Districts provides bonus Faith. Awards +1Governor Title. 20% Discount on Purchases with Faith and Gold.

Unique Building: Horror Martin

A building unique to Kazimierz. +5Gold, +2Science, +2Amenities, +5Production, +2great Merchant point per turn.

Unique Governor: Zofia Nearl

Governor Promotion: Drillmaster(Level: Base)
Military units trained in this city start with a free promotion that do not already start with a free promotion.
Governor Promotion: Former Knight (Level: 1)
One extra Military policy slot in any government. Increases city garrison Combat Strength by +5.
Governor Promotion: Guard Specialization (Level: 1)
+20% Production in this city. +25% combat experience for all land units trained in this city.
Governor Promotion: The Art of Motivation (Level: 2)
All units gain +3Combat Strength. Units defending within the city’s territory get +5Combat Strength.
Governor Promotion: Whislash (Level: 3)
Strategic resource costs for units are discounted 100%. 50%Production increase to Light Cavalry and Heavy Cavalry in all cities.
Governor Promotion: Improved Whip Blade (Level: 3)
City cannot be put under siege. City gains an additional Ranged Strike per turn.

Agenda: Chivalry

Tries to make the citizens in each city as happy as possible. Likes civilizations that also develop in this fashion.

Unique Unit: Silver Gun Heavenly Horse

A land unit unique to Kazimierz that replaces the Knight and cheaper to build. Gains +1Movement. Ranged cavalry class unit with a ranged attack, Range 3. They receive +2Combat Strength for every adjacent unit.

Leader: Margaret Nearl

Leader Ability 1: Fear neither Hardship nor Darkness
All land units receive +5Combat Strength when fighting units with a higher base Combat Strength. All military units +5Combat Strength and +2Movement if you receive a declaration of war, declare a war for territorial recovery, or declare a war of liberation in 10 turns. Military units do not suffer combat penalties when damaged.
Leader Ability 2: Before Victory
Adjacent enemy units receive -5Combat Strength. Heavy Cavalry units do full damage against cities when Tech Siege Tactics is unlocked.
Leader Ability 3: High Moral Standards
+25% combat experience for all land units trained in cities. Cities within 9 tiles of the Capital gain +4 identity.