Climate Adaptation SFO
Welcome back, Commanders! This submod changes the climate penalties to match SFO’s instead of vanilla. To use this mod you must install the original mod. If and only if you want english text you will also need to install the original author’s english translation mod.
This mod will allow a faction to gradually adapt a region’s unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over.
Unpleasant Climate (yellow) takes 25 turns
Uninhabitable Climate (red) takes 50 turns
Unsuitable:
Public Order: -1 -> -2
Casualty Replenishment: -8% -> -5%
Construction time: +50% -> +50%
Recruitment Duration: N/A -> +1
Construction Cost: +30% -> N/A
Income from Buildings: -15% -> N/A
Uninhabitable:
Public Order: -3 -> -4
Casualty Replenishment: -15% -> -10%
Construction Time: +100% -> +100%
Recruitment Duration: +1 -> +2
Growth: -7 -> N/A
Income from Buildings: -50% -> N/A
Construction Cost: +50% -> N/A
This mod does not apply to Boris in Chaotic Wasteland as he gets bonuses instead of penalties in SFO.
I also have two cool mod recommendations from sudkk.
The first mod, 气候适应系统 — 动态气候图标, will change the climate icon as you climate adapt so that it becomes yellow and eventually green as the penalties decrease.
The second mod, Climate Suitability Map, will give a graphical representation of climate suitability on the lord selection screen. It calculates the map dynamically so it can adapt to any changes that mods make and works for custom factions.
Required items:
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Climate Adaptation — Steam Workshop
Z's English Submod — Steam Workshop