RUDE – respawn mod

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Authors: dannad, Faktor77, BananaBomb, Firch

Last revision: 14 May, 2022 at 21:55 UTC

File size: 60.85 MB

On Steam Workshop

Description:

RUDE (Respawn-based Unique Ducks’ Experiment) is a global mod, which is fully oriented on respawn mechanics.
Featuring 21 weapons, 6 themed zones, custom music and 4 whole new gamemodes, everything created to feel as vanilla as possible.

Guns

Zones
  • Absolute Zero Fridge – When things get to hot, you better cool it!
  • Metal City – In future, everybody is a robot, but war never changes.
  • Sunny City – Apparently, not sunny at all. And gangsters are always ready to make few new holes in your chest.
  • Tyrian – World, which fell in eternal war between two acient fractions. These, who are still alive, are now fighting with parasites.
  • Wild West – Golden rush! Also, Lead and Dynamite rush too.
  • New Industrial – Industrial re-imagined. With cool lightings!

Gamemodes
  • Vanilla – Usual duck game expirience with our guns.
  • Deathmatch – Unused respawns are now fully online compatible! Required amount of kills can be changed, first player to reach that number wins.
  • Points – Like a Deathmatch, but you also loose kills on death. Rushing and suicides won’t work out, you have play more carefully and tactically.
  • Hat Chase – Chase hats! Don’t loose it, though. First player to get required amount of seconds, wins.
  • Gun Game – After killing a certain number of opponents (usually 2), the player receives a new weapon. The game ends on the fifteenth weapon (according to the standard). There is support for UFF, DWEP, Weaponized.

Miscellaneous
  • Music! Over 20 authored tracks, and new system which allows you to set a looped track on a level.
  • Achievments and locked hats with unique respawn effects.
  • Secret tiles. A separate gameplay layer, weapons hidden between walls, and toggleable breakability for RUDE blocks.
  • Holster/Equipper 2.0. Guns remain after respawn.
  • New modifier – Style Shots. It can be enabled in the menu with other modifiers. Allows ducks not to throw away weapons while in ragdoll.

Credits

BananaBomb – Main coder, made most of the mod’s systems and optimizations.
Faktor77 – Spriter, team leader. Got us all together.
Dannad – Weapon coder.
Firch – Sound designer, spriter. Made entire Duck UST album and poster.
Jack556 – Created trailer.
Pipidaster – Misc sprites, ideas.
Hev – Misc sounds, tracks.
Mari – logo design.
Coffin – Balancing and map consultation.
Artem Bay – Miscellaneous minor works.
Refak, Nokayt, Fornax – Testers.

Links

Fully compatible mod with rude: https://steamcommunity.com/sharedfiles/filedetails/?id=2863332635
Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=2636310704
Discord server: discord.gg/UczqS3bxFv
Our musician’s BandCamp: https://firch.bandcamp.com/album/duck-game-ust-duck-dust
rox’s Soundcloud: https://on.soundcloud.com/NVho8
sidoka’s BandCamp: https://sidoka.bandcamp.com/track/a-heart-for-metal