Enhanced Resources Extraction
This mod adds luxury resources extraction bonus to improvements that have strategic resources extraction bonus and somewhat rebalances them:
- Mineral Union: from +1 strategic -> +1 strategic, +1 luxury;
- Expanded Mines: from +2 strategic -> +2 strategic, +2 luxury;
- Mechsuit Quarter: from +2 strategic, +1 luxury -> +3 strategic, +3 luxury;
- Riftborn Miners Corp: from +3 strategic, +1 luxury -> +4 strategic, +4 luxury.
Update v1.1.0
Reworked Miners Union and Expanded mines so they can be built on systems if there is strategic OR luxury deposit (previously only if there was strategic deposit), so now you can get luxury resource boost even in the absence of strategic deposit.
Keep in mind: I recommend recently added Endless Extraction awesome mod made by samtvdh, which facilitates strategic resources gain.You might want to check out it 🙂
FOR MOD CREATORS: You have my permission to use any of my code however you see fit in any NON-commercial mod. You should, however, mention my name – at least for the reasons of good manners.
My mods:
- Kaizen Workflows – infinite system improvement
- Kaizen Rejuvenation – reverse depletion effect
- Artificial Planets – terraformation of Gas Giants
- Enhanced Resources Extraction – adds luxury resources bonus to improvements that give strategic resources bonus
- Gene Splicing Cost Reduced – reduces to 1 number of population needed for Horatio Gene Splicing
- Temporal Duplication Facility – once built adds bonus FIDSI on system that increases by 1 FIDSI per turn
- Galaxy Generation Bigger Systems – changes galaxy generation so only 4-planet and 5-planet star systems spawn (faction home systems excluded)
- Galaxy Generation Smaller Systems – changes galaxy generation so only 1-planet, 2-planet and 3-planet star systems spawn (faction home systems excluded)