Reduced Garrison for DEI

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Author: yaxl3y

Last revision: 9 Jul, 2023 at 21:41 UTC

File size: 864.26 KB

On Steam Workshop

Description:

– Reduced garrison strength for all cities and settlements.
– Most settlements have somewhere between 5-12 units (depending on the build level etc.)
– Removed most trash units like ‘Mob’, ‘Citizens’ etc.
– Heavily fortified settlements can still reach 20+ units.
– Save compatible. Enable/disable any time.
– You need to end the current round for the changes to apply.
– Works only with Divide et Impera (v1.3.2)
– Put this mod before/above DeI in the mod manager

Not very thoroughly tested, but everything seems to work fine.

Inspired by this [www.twcenter.net] thread from TWCenter:

Originally posted by Nerevarine:

I was thoroughly enjoying DEI, and it is a truly great mod, but the massive garrisons made me stop playing. Not only is having massive garrisons in every settlement historically inaccurate, more importantly, the gameplay becomes very frustrating and tedious.

Originally posted by HarkonRules:

This is pretty much my only pet peeve with DeI, it’s just ridiculous that a Helvetti camp has a full stack just with garrisons… I shouldn’t need 3 legions to besiege a barbarian camp with a stack camping it. Besides, I bide my time and attack when their armies are otherwise busy, and this really counters opportunistic thought.

Originally posted by skimyy:

I’d really like reduced garrison units, especially when the very bad Campaign AI almost ONLY builds military buildings, sometimes resulting in FULL STACKS of garrisoned units in almost all settlements. This is 100% true especially for barbarian factions.

Originally posted by LucasPiazon:

[…] under the pretense that one stack is a full army (at least early game), it’s a bit ridiculous that most settlements with it’s garrison and a small stack can match your full stack.

Originally posted by 71214n0:

2000 of professional soldiers in level 1 cities it’s just too much. Someone help us!