Dangerous room! Caution

If you liked this item, please rate it up on Steam Workshop page.

Author: 双笙子佯谬

Last revision: 4 Nov, 2023 at 11:52 UTC

File size: 319.49 KB

On Steam Workshop

Description:

Annoyed always crash into red poop on the road as Tainted Lost? This mod adds a warning sign on doors that connect to any potentially dangerous rooms!

Door sign colors indicates different type of danger:
* Purple sign – room with mechanics. E.g. Constant Shooting Stone Head, Pressure Plate, Grudge, Poky, Gapping Maw, Spikeball
* Blue sign – room with general spikes. E.g. Spikes (ground), Spike Rock, Devil Beggar, Red Poop
* Orange sign – room with explosive entities. E.g. TNT, Boom Fly, Kamikaze Leech, Poofer, Ticking Spider, Sucker
* Green sign – room with invisible enemies. E.g. Polty, Wizoob, Red Ghost, Pin (Needle), Dust, Mom’s Hand
* Yellow sign – room with other dangerous enemies. E.g. Whipper, Psy Tumor, Camillo Jr., Fat Sack, Lump, Bloodshot Eye

Features:
1. Enemy door signs will no longer remain after room has been cleared. Only mechanics or spikes room will sustain their warning sign to keep your citywalk safe.
2. When the player can fly: ground spikes are automatically ignored (only rock spikes and red poop yields warning sign).
3. When player have Pyromaniac or Host Hat: TNT and other explosive enemies will also be ignored.
4. Combo with GoodTrip Fixed: dangerous room will be marked as color in GoodTrip minimap.

Difference with Danger Ahead:
* Pros: this mod is able to shows the sign even before you entered the room! It can predict if there are any explosive enemies inside, as well as stationary danger like spikes or red poop. Also distingush different danger type in sign color.
* Cons: cannot predict if there are any spiked chest dropped in the room, also doesn’t help if you’ve manually spawned a devil beggar, you may install both of them, though.

What’s you opinion for this mod? Please let me know in the comments below!