(1.5x) (SSC + FRAGO) | Space’s Scaling Conversion + FRAGO

If you liked this item, please rate it up on Steam Workshop page.

Author: Space

Last revision: 20 Oct, 2023 at 19:32 UTC

File size: 2.8 MB

On Steam Workshop

Description:

UPDATED: BRUNE Milestone v.106789 10/20/2023

WARNING: If you experience desync in multiplayer games, have all players turn down their graphics settings and verify integrity of game files!

This version includes both Space’s Scaling Conversion and FRAGO, which you can find on the workshop at the link below:

https://steamcommunity.com/sharedfiles/filedetails/?id=2937054662

Join the Space’s Mods discord to participate in beta testing, leave feedback, report bugs, and stay updated on all of my mods. Hopefully one day we can maybe organize some larger multiplayer games as well.

Click here to join the discord for Space’s Mods![discord.gg]

Click here to join the discord for FRAGO![discord.gg]

Space’s Scaling Conversion is built and maintained fully using Ulibos’ ndf-parse, click here to view the github![github.com]

Space’s Scaling Conversion

You may have noticed that in vanilla, the scaling is compressed (a small field is 2km across, a soccer/football field is almost 400m long), and for some players like myself, this can really throw off both the immersion and gameplay in unexpected ways. This mod changes the distance scaling of the game by a scaling ratio to increase engagement distances for everything across the board, evenly scaling up all aspects of the game. This mod extends the distances in the game by the factor specified in the title of the mod, making 1km in the new scaling equivalent to either 1.5km, 2km, or 3km of vanilla units (depending on the version you pick).

For example using the 2x modding version, an ATGM with a range of 2800m in vanilla still displays a range of 2800m in the 2x modded version, but that 2800m of distance in the mod is equal to 2800m x2 in vanilla units, so effectively it can shoot to a vanilla distance of 5600m.

The mod also includes several UI fixes to compensate for the increased scaling, including a fully functional extended LOS tool that scales with the scaling option, so you always can have confidence in what your units’ lines of sight are.

I find that it really significantly changes the pacing of the game, I would recommend bringing decks with Artillery and SEAD. If you are playing with Space’s Combat Overhaul, SEAD is added to all decks.

This mod is best played with the 1.5x or 2x scaling and on large maps with lowered income, due to the increased range of everything. However, 3x is available and should offer the most realistic scaling. Beware that most maps are not built to handle the full 3x scaling, and are mostly too small except for maybe Iron Waters 20v20.

The only other changes I make are to reduce the unit speeds to much more realistic values and to reduce the forest LOS to 200m from 300m, otherwise the scaling gets overwhelming quickly.

I also added some additional highlighted lines to the LOS tool at 750m, 2250m, and 2800m to represent the top ranges of Infantry AT, Tank Cannons, and ATGMs. Some non-highlighted lines were added at 3000m and 4000m, and the text size was increased for better readability.

FRAGO

Fragmentation Order AKA (Frago) is a balance mod that squeezes in realism and any extra gameplay improvement when possible.

Hop on discord for discussion/suggestions please
Click here to join the discord for FRAGO![discord.gg]

Key Features
******************
-New 101st Airborne Division "Screaming Eagles"
-New Afgantsy Division "Russian Afghani Division"
-Helo rush opener isn’t practical anymore
-All AA missiles cause near miss suppresion
-AA miss bug based on LOS is improved/fixed
-Removed TNT and replaced with grenade launcher. Sorry wild coyote 😛
-ATGM’s/AGMS fly more realistic (and faster)and ATGM crews will ATTEMPT to hit targets that fall back past their LOS
-GBU’s can target ground without flying into space GBU can evac or turn as soon as it drops its load (while in the air)
-Bombs, cluster, and arty buffed but reload time is reduced. Overall more powerful than vanilla but less spammy
-Revived many units that were too expensive or useless to use for it’s cost (IE: BRDM, BM21)
-Weak divisions brought up to strength 2ndID buffs 4th moto buffs
-Added more flavor to divisions (IE: 4th moto FS can come in helo transport)
-Helo’s maneuver and behave much better
-Infantry small arms buff (inf can actually kill other inf)
-Tanks move slower in forest
-SEAD range is on par with AA
-SPAAGS can actually kill too and are deadly SHORAD
-Crew served weapons IE Towed ZU23 and AT gun’s are classified as infantry so no more ATGM or AP to the face 1 shot
-16 plane slot (although good luck getting that?)
-12.7mm/14.5mm have flat penetration values
-Fob cost reduced to 150
-Smoke grenades for SF and CMD units
-Reworked Shock trait, no longer has automatic suppress
-IFV’s have small ammo
-Napalm fire/smoke blocks LOS
-More gradual income ticks (same income)
-Many realism changes with a few balance changes check changelog for full list

Please let me know in the comments or discussion posts if you have any feedback or bug reports!