Fun with Ducats+

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Author: Miritek

Last revision: 1 Jan, 2022 at 06:56 UTC

File size: 198.66 KB

On Steam Workshop

Description:
Important

Game Version 1.32.x

About

This mod adds actions normally activated with monarch points with ducats.

Game Version – 1.32.x
Single Player – YES
Multiplayer – YES
Ironman – NO
Save Game Compatible – YES (Only with 1.32.x games)

Mod Difficulty Event Choice
  1. Enable Core Mod – NO Subterfuge Actions – NO Focus Missions
  2. Enable Core Mod + Subterfuge Actions + Focus Missions

Features

NEW Decisions

  • Core – Newly Conquered Provinces (Territory & State)
  • Develop – Owner/Subject Provinces (Upgrade Tax,Production,Manpower w/ Ducats)
  • Donate – Reduce War Exhaustion
  • Enlist – Foreign Army Manpower
  • Exchange – Monarch Points
  • Hire – Mercenary Generals
  • Invest – Economic Stability
  • Subterfuge – Actions
    • Inherit – Bastard Child
    • Bribe – Revolutionary Rebels to Attack Owner Captial
    • Incite – Rebels in Neighboring Countries (Requires 30 Spynetwork)
    • Incite – Rebels in Rival Countries (Requires 30 Spynetwork)
    • Pilfer – Ducats from Neighboring Countries (Requires 30 Spynetwork)
    • Pilfer – Ducats from Rival Countries (Requires 30 Spynetwork)
    • Expel – Religious Zeal in Owner/Subject Provinces
    • Change – Culture in Owner/Subject Provinces
    • Remove – Fort in Subject Provinces

Known Issues

1. Develop Province in subject province bugged. Develop Province in owner province working correctly.
2. Core Province has small bug where it awards full core in certain situations.
– Will fix when I have time.

[HINT] Focus Missions 1. Can you crack the safe? Spoiler:Mouse Hover over safe codes (((4156/10)*5)/40)*20=?

F.A.Q.

Q – Why do some provinces not show up under change culture?
A – Provinces must have zero separatism.
Q – Why do some options not show up when clicking subterfuge decision?
A – I left the decision as always valid so you can leave it at the top of the decision window.
Q – Some options don’t seem to work?
A – Developing provinces, changing culture, removing religious zeal, removing fort and coring all require you to have 1k infantry at the desired location. This gives more control to the player.

My other mods

Slow Colony ADDON
Army Composition

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