Religion Bonuses Reworked
>>>SCREENSHOTS ARE NOT UP-TO-DATE<<<
UPDATED FOR SLAVIC DLC
Religions in Attila have only small effects and lack in diversity.
The goal of this mod is to make each religion iconic.
I gave each religion new passive effects, edicts are untouched.
Religions are now more in depth and take part in almost every section of your empire, not just economically but also politically, militarily as well as mentally for your people of your empire.
Suggestions are most welcome.
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Arian Christian:
+0.5 Religious Pressure in all Provinces/Converting
+8% Movement range on the Campaign.
+3 Public order
-1 Loyalty for every General
+5 Moral against Romans
-5 Moral against eastern factions
+20 Diplomacy bonus with every faction
-50% Religious tolerance
Many Germanic tribes that took part in the Völkerwanderung / Migration of peoples were converts to Christianity, as they were only allowed to pass in Roman territory as Christians.
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Latin Christianity:
+0.5 Religious Pressure in all border Provinces
+3 Public order
+3% Wealth from all buildings
-1 Loyalty for every General
+1 Authority to every General
-3 Moral against nomads
All other religions recieve a -1 conversion in your regions.
-50% Religious tolerance
Inspired by god, people will take their hard lifes easier.
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Celtic Paganism:
+15% Wealth from agriculture
+10% Civil/Military Research Development
+1 XP for all Priests
+1 Cunning to every General
-30% building cost for religious buildings
-1 Loyalty for every General
-3% Replenishing rate
-5 Moral in foreign territory
+5 Moral in own territory
-10% Religious tolerance
The wisdom of the celtic druids is well known. These people were also very good at farming and in respecting their surroundings.
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Germanic Paganism:
+1 Recruitment Slot every Province
+5 Moral for every unit
+5% Wealth from Industry
+1 XP for all Champions
-2 Loyalty for every General
-10% building cost for religious buildings
-15% Religious tolerance
Only the brave were allowed to join Odin in Valhalla. Not to dishonour your ancestors is also a big deal – so stand and fight!?
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Manichaesim:
+4 Public Order all Provinces from Presence of Manichaesim
-2 Public order penalty for presents of any other Religion
+1 Conversion to Manichaesim in your Provences
+1 XP for every priest
+3 Melee defence
-30% Religious tolerance
Manichaesim, was a world religion once, followers brought Manichaeism to the west into the Roman Empire, to the east as far as the Chinese Empire. Manichaesim and Christianty were rivals, both were aiming to convert the pagan world.
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Greek Christianity:
+20% Civil Research Development "Advanced society"
+1 Greek Christianity in your Provinces
+3 Public order
-1 Loyalty for every General
+1 Authority to every General
-50% Religious tolerance
The advanced society of Greek Christianity speaks for their ambitions of wisdom.
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Minor Religion:
+3 Moral for every unit
+10 Corruption
+20% wealth agricultur
+1 Loyalty
-75% Religious tolerance
+4 Growth
-2 Public order
A fictional religion. Noble men are religious fanatics. Religious knowledge means power.
The people must follow your fanatic views or deal with difficults in their life. There is only one Leader, one answer, one path. (extremly intolerant)
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Roman Paganism:
+1 Sanitation all Provinces
+15% Wealth from Culture
+1 XP for all Champions
-2 Loyalty for every General
-15% building cost for military buildings
Praise Jupiter and march your legions to glory.
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Tengrism:
+2 Integrity
+1 Experiance for all Cavalry units
+1 Zeal to every General
Born in the saddle and ready to follow The Sky-Father.
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Zoroastrian:
+2 Growth all Provinces
-25% less public order penatly for presence of another religion
+10 relationship with any other faction, depending on the size of your empire.
+10% Wealth from Culture
+1 Loyalty for every General
May the eternal fire guide your people to victory.
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Eastern Christianity
-10% Corruption
+3 Public order
+10% culture wealth
-10% industry wealth
+3 Integraty
+3 Moral against romans
-1 Loyalty for every General
-50% Religious tolerance
May God protect those who chose their faith in the desert.
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Judaism:
+15% Wealth from commerce
+3% Corruption
+2% Money saved in treasury for the next turn
+1 cunning to every General
-25% Religious tolerance
God protects our folk. He is our god.
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Semitic Paganism:
+8% Replenishing rate
+1 XP for all spies
-2 Loyalty for every General
+5% Wealth from commerce
-20% Religious tolerance
The desert has its own ways to find courage.
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Slavic Paganism:
Up to +3 Public order form the present of another religion.
-20% less Public order penalty for the present of another religion.
+15% wealth from agricultur
-2 Loyalty for every General
+5 Moral to every unit when fighting Nomads
The ancient roots are shaped by the terror from the east.
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+Compatible with everything.
+Savegame compatible.
tags: religion passiv effects campaign christian manichaesim new reworked main attila revisited x bonuses overhaul barbarians realism historical history ancient iconic revisited better politics langobeard empire of the sand celts vanilla not fair equal unfair hardcore harder difficult