End Times Altis (Ravage)

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Author: Feargus Snow

Last revision: 20 Jun, 2023 at 00:10 UTC

File size: 613.38 KB

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Description:

After years of scrounging through the ruins of civilization, you have arrived on Altis. You have survived, so far, when billions have died, driven by the knowledge that your team might be the only one that knows CSAT Lazarus devices are animating the dead. Your goals are simple: survive; find supplies, transportation, and willing local allies as you can; and destroy every last one of the Lazarus devices.

Version 2.2 Features:
– Single Player or Multiplayer (Coop)
– Search Altis for the mission targets
– Ravage Mod zombies, roaming AI, loot, and vehicles
– Play time 4-8+ hours (depending on luck and playstyle)
– Some fixed locations of interest
– Randomized locations for start, targets, bonus vehicles, encounters, and recruits
– Specialized trader for supported mods and DLC
– Randomized equipment for CSAT enemies (after years with dwindling support)
– One big main mission with multiple (6) supporting tasks
– Optional tasks (4, for completionists)

Use the action menu (scroll wheel) to bring up options to do things like search for intel or recruit people. After you get a message or hint with information, check your diary (map screen) for details.

This scenario only requires CBA_A3 and Haleks’ Ravage mod. It also supports (but does not require) the following DLC / mods:
Global Mobilization
SOG Prairie Fire
Western Sahara
RHS:AFRF
RHS:USAF
CUP Weapons
CUP Vehicles/Units
If you have any, some, or all of those loaded, the scenario will use them to provide a greater variety of equipment and vehicles. By design it requires as few mods and DLC elements as possible to make it as flexible and widely available as possible. For example, you should be able to use one or more of the following mods to change the flavor of the experience as desired (but again, the scenario is not built specifically for these – your mileage may vary!): Enhanced Movement, RHS:GREF, Friths Ruin, Vandeanson’s Apocalypse 3.0, or others that interact with Ravage or change game mechanics without requiring special configuration.


At this point I consider this scenario feature-complete. I plan to patch it if anyone identifies any significant bugs or if updates to the base game or other mods break it, but otherwise I don’t intend to make any more updates. I hope you enjoy playing it!

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CBA_A3Steam Workshop
RavageSteam Workshop