Science and Science Victory Nerf

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Author: planktung

Last revision: 15 Apr, 2022 at 00:23 UTC

File size: 4.1 KB

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Description:

Features:

-Increased tech costs from Industrial Era onwards so that they do not plateau like in vanilla:
–Industrial Era +20%
–Modern Era +40%
–Atomic Era +60%
–Information Era +80%
–Future Era +100%

-Space Race projects (Earth Satellite not included) are 2x as expensive, Exoplanet Expedition is 3x as expensive.

-Mars Colony moved to the Predictive Systems tech
-Exoplanet Expedition moved to the Offworld Mission tech
-Laser projects that speed up the Exoplanet Expedition moved to the Exodus Imperative civic
-Food bonus for Pastures moved from Robotics to Nanotechnologies so that it’s not empty

-Hypatia, Isaac Newton, and Albert Einstein no longer provide a permanent science bonus to all their respective buildings, now have 3 charges to build their buildings instantly

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Sid Meier's Civilizationu00ae VI: Gathering Storm