Kitter Moer Remake
This is my remake of the og Kitter Moer. This is a one time thing, so there will not be any more remakes from my part.
I typically play this with 120 bots with the advantage for Syrvania. The team you are on though will always have the advantage, so give a higher advantage to Syrvania when playing as Hetland.
This map has one easter egg, see if you can find it!
Recommended bots: 100-130
Recommended Length: Long (On normal the Syrvanians might not have time to keep momentum after they get a foothold)
8/22/526
Up until now, Syrvania has managed to advance through northwestern Hetland largely unchecked, making use of highly mobile armored and motorized divisions to penetrate and encircle the defenders’ lines. Here, outside the small, unassuming town of Kitter Moer, at the southernmost edge of the front, a hastily assembled section of the Perlechkin line aims to stop the invaders once and for all. This will unfold into the first truly decisive battle of the Second Leersog War, and the fate of both nations may hang in the balance.
Asset credits: Various Quixel Megascans materials as well as a couple of thier models, A handful of assets from the Nature Manufacture packs, Atomic3D’s grass, the Common Crane backround sounds come from https://xeno-canto.org/630813, and the various Altirus assets Sofa gave me to use in the remake.
I know I said Konza would be my last map, but made a trade with Sofa so that’s why this came to be. This is though my final big project for RF. I might throw a basic small map if I ever happen to make an asset pack like in Hillside forest, but that’s about it.