Strudeler’s Civilizations: Rozvi
Play as the first of the Changamires, Dombo; in Sid Meier’s Civilization VI.
The Rozvi or Rozwi, or baLozwi people, emerged in the late seventeenth century as the most formidable force on the Zimbabwean Plateau. Their kingdom emerged as a reaction to the hostile takeover of the Zambezi River trade attempted by the Portuguese. After fending off the invaders, the herdsman Changamire Dombo became recognized as leader of the Guruuswa; he would lead his kin in an invasion of the Kingdom of Butua. With Butua, Mutapa, and the Portuguese pacified on the plateau, the Rozvi would hone their warrior tradition to exert control of the regional gold trade and the cattle market. Despite their warrior prowess and distinct cow-chest tactics (that would later be adopted by Shaka of the Zulu), the rozvi warriors would lose their state to the migration of various peoples, both African and Dutch, in the early nineteenth century. Their traditions would endure into the modern period of Zimbabwe, despite loss of sovereignty.
FEATURES
- Requires: RISE AND FALL and GATHERING STORM
LEADER: CHANGAMIRE DOMBO
- Trait – Conquest of Butua: Conquering a city grants 100 Gold (on standard speed) and a free promotion for units that can gain experience.
- Agenda – First of the Changamires: Likes civilizations that pillage. Dislikes civilizations that do not pillage.
CIVILIZATION: ROZVI
- Trait – Lost Gold of Zimbabwe: Mines and Quarries gain +1 Gold, increasing to +2 Gold after entering the Renaissance era. Land units gain +3 Combat Strength if within 2 tiles of a Mine or Quarry.
- Spawn Bias – Tier 3 Copper, Diamonds, Gypsum, Iron, Marble, Mercury, Silver, Stone.
CIVILIZATION UNIT: KUROZVA
- Rozvi unique Medieval era Anti-Cavalry class unit. Must be purchased with Gold. Has a unique promotion tree. Begins with a free promotion but cannot earn experience or form a Corps or Army. +5 Combat Strength against districts. +10 Combat Strength with the Gunpowder technology.
PROMOTION STICK: KUROZVA
- Buffalo Horns: +1 Movement and +10 Combat Strength when defending against ranged attacks.
- Buffalo Chest: Pillaging a tile costs 1 Movement and +5 Combat Strength when attacking.
- Buffalo Loins: +1 Movement in enemy territory and +50% Support and Flanking bonus.
CIVILIZATION IMPROVEMENT: STONE ZIMBABWE
- Unlocks the builder ability to construct a Stone Zimbabwe, unique to Rozvi. +2 Housing. Standard Food adjacency from Farms, Plantations, and Pastures. Minor Gold adjacency from Mines and Quarries, increasing to standard adjacency with Exploration and increasing to major adjacency with Colonialism. Must be built on hills. Cannot be built adjacent to another Stone Zimbabwe. A city can only have one Stone Zimbabwe and tiles with a Stone Zimbabwe cannot be swapped.
Tags: Civilization, Rozvi, baLowzi, Karanga, Shona, Africa, South Africa, Zimbabwe, Zimbabwean Plateau, Leader, Changamire Dombo, Unit, Kurozva, Medieval, Renaissance, Improvement, Stone Zimbabwe, Religion, Mwari, Mwarism, War, Gold, Food, Experience, Promotion, Domination Victory, Strudeler, Tart Society