[1.5+] Production Methods Collection

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Author: fated

Last revision: 16 Nov, 2023 at 07:59 UTC

File size: 1.92 MB

On Steam Workshop

Description:

Merge several production methods mods, updated for 1.5, rebalance the numbers.

Major changes:

1. Add two PMGs for all plantations (including rubber and vineyard): 1) "Fertilization": includes two PMs to use fertilizers to boost production; 2) "Harvesting Process": includes two PMs to use tools, coal and engines to reduce hired labors.
2. Add one PM to all five farms’ secondary production.
3. Add two primary PMs and one secondary PM to logging camp, which increases wood and hardwood production.
4. Add two primary PMs to tooling workshop, which increases tools production for late game.
5. Add one secondary PM each to three luxury goods (luxury clothes, luxury furniture, porcelain), which completely prioritize luxury goods production (only produce luxury goods).
6. Add three PMGs to port: 1) "Shipping Routes": includes two PMs to convert clippers or steamers to convoys; 2) "Passenger Terminal": includes two PMs to convert convoys to transportation; 3) "Port Focus": includes two PMs to convert state infrastructure to state migration pull (1% per lv) or state building throughput (0.5% per lv).
7. Add one PMG "Education Focus" to university, includes two PMs to convert innovation output to state education access (2% per lv) or state pop qualifications (10% per lv).

Thanks authors of below mods:

Logging camp Production capacity extensions
Tool Factory Rework
Plantations Can Use Fertilizers and Tools
Improve Port