Sensible Corpse-Carrying Config for MJ / LWOTC

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Author: MrMister

Last revision: 13 Nov, 2023 at 21:40 UTC

File size: 831.49 KB

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Description:

A set of .ini settings that make it so that corpse extraction via the titular mod is a bit nerfed, less immersion-breaking, and less visually glitchy, meant for the LWOTC or MJ+ environment.

Disclaimer: This makes LWOTC easier, specially earlygame, and takes away a bit of the roguelite-ish elements of MJ+ developement/item pathways.

But I’m not invested enough to internalize all the stuff I need to become that good at MJ, so I apprecieate this while still feeling challenged enough by my own incompetence.

Here’s the main changes:

1 – Only humanoids (except custodians), humanoid-ishes (aka sectoids) and light drones can be carried. List encompasses LWOTC/MJ+ enemies.
2 – Picking Up bodies costs 1 action, dropping costs 0 actions (but needs actions remaining to be available).
3- Fulton (utility item to extract any ally or corpse, even uncarriable ones) only has 1 charge per mission, and 2-tile radius (same as medkit).
4 – Phantom Evac radius is 1.5 tiles (same as pick-up), and target must be inside the EZ (user can be outside).

Tips:

1 – Uncarriable Corpses can only be extracted via Fulton or Phantom Evac.
2 – Extract Corpses’ "Preview Corpses" ability only shows you carriable corpses in LoS (no squadsight), and the tiles they can be picked up from.
3 – The only inambiguous way to tell which corpse is which when previewing or picking them up is via the target icons of the dead enemies, hence why the New Target Icons mods are listed as requirements.
4 – Phantom Evac lets you extract corpses lying on the ground inside the Extraction Zone without extracting a soldier. If you have a lot of time left, you can go fetch more.
5 – If you hover your mouse over the Fulton ability icon, you’ll see the activation radius of all corpses on-screen, even the uncariable (but fultonable) ones.
6 – Tip: If you really want an uncarriable corpse but don’t have a fulton, you can just place the EZ on top of it, and Phantom Evac it when Firebrand arrives.
7 – All requirements are soft – either the mods whose settings I adjust, or fixes/QoLs that have to do with carrying (which you should use anyway).
8 – Using the Fulton on your own allied units is too powerful particularly allied VIPs. I can’ stop you, but please don’t.

Tell me if you find any enemy that you think by my considerations should be carriable but isn’t, or viceversa – just remember that Custodians are intentionally uncarriable.

To get rid of any custom config you may have changed to your own Extract Corpses carriable list, just unsubscribe from that mod WHILE XCOM2 AND YOUR MOD LOADER ARE CLOSED (Steam should not list XCOM2 as Running), then subscribe again to it.

I may try to see if I can change Phantom Evac so it costs an action point, but I’ll have to compile for that.