Hazardous Reactors
Updated for 1.0
Avaiable patches down in the description
Supported languages FR/EN ; PTBR/RU currently outdated
Github link if anyone want to contribute
https://github.com/Foxtrot39/Hazardous-reactor-main-mod
This mod aims to overhaul nuclear reactors by making them a lot more dangerous to operate, somewhat like ITA tried to do but I found the reactor aspect somewhat lackluster, this mod I made is aiming to remedy this
-Reworked reactor, with custome meltdown events and repair failure effects
-New afflictions
-Reworked radiation
-New items
The mod make reactor room dangerous, if the sub use it as a sort of crossroad it will cause serious issues as when it gets damaged it will quickly irradiate anyone without adapted protection
Avoid adding the mod mid campain, fuel rods needed mod specific container to be stored
Fuel rods are inert until placed in reactor
Not suited to be used with bots as they can’t handle rods without causing fire,and burning themsleves to death, everytime, you can bypass this issue by ordering them to not interact with the reactor at every round start.
Reactor operating manual : this is the ingame manual, spawn in cabinet and can be bought at any station.
The manual doesn’t update itself, decon and recraft it to update it
Due to some mechanics all reactor are standardized to explode after overheating 60s, upgrades do NOT change this.
Q: Why are my junctions continuously breaking in seconds?
A: You have a heated fulgurium rod or one of its variant outside a container somewhere on your sub
Q: How do I safely repair the reactor as it randomly blow up in my face?
A: Standard procedure is as following :
If reactor is still in overall good condition with a engineer Hazmat suit :
1.Turn off reactor and wait until its lights are out => reduce repair failure to 0%
2.Repair reactor
If reactor is badly damaged wear a diving suit (PUCS grants high resistance) and stack with a hazmat suit and iodide potassium before proceeding as usual to prevent getting instantly fully irradiated/contaminated
Q: Why can’t I store fuel rods anywhere?
A: Fuel rods, in order to work like I intended, are restricted to a few containers only due to coding restrictions : fuel transport crate, EK fuel truck and the single unit fuel carrier.
Note the last item allow you to store rods in any container accepting toolbelts
Q: Why can’t I craft the warhead?
A: The rods needs to be above 50% condition, the game doesn’t handle minimum condition requirement above 0% so it doesn’t tell you.
Q: Why can’t I use ruined oupost reactors with fuel rods other than uranium/thorium?
A: Station reactor while playing can’t be affected by override even if the reactor used is overriden. Beacon stations on the other hand do work with them.
Q: The mod is working but I can’t repair the reactor before radiation leaks start to go out of control, why?
A: The game since the modding refractory update save the repair section of the reactor in the sub file, wich bypass my override and make it default to vanilla value
Q: Why is reactor not working with fuel (fission gauge bar totaly red)?
A: Improper installation of Lua for barotrauma, after activating Lua:
-Host a game
-In lobby open console (F3) and enter "install_cl_lua"
-A text box should tell you to restart the game to complete installation
EK mods : all diving suits compatible by default
EK dockyard (reactors & diesel engine) : to be done
Baracraftable+ : compatible
Visual variety pack :
https://steamcommunity.com/sharedfiles/filedetails/?id=2564921308
Enhanced armement patch :
https://steamcommunity.com/sharedfiles/filedetails/?id=2912049119
Neurotrauma : patch avaiable to make the direct damage components relevant again (visual variety pack reactor error can be ingored if not used, just didnt want to make more patches than necessary)
https://steamcommunity.com/sharedfiles/filedetails/?id=2655920928
BAO : now defacto compatible due to it being a core package
ITA patch: (Only prevent to obtain incompatible item for now)
https://steamcommunity.com/sharedfiles/filedetails/?id=2724006781
Dynamic Europa pirate mission crash on loading error
https://steamcommunity.com/sharedfiles/filedetails/?id=2986444948
Real sonar suit contamination immunity patch
https://steamcommunity.com/sharedfiles/filedetails/?id=3065170009
Baro modding discord and all the people who gave me small bits of help here & there
Jlobblet for proof reading my dump of a code more than once and teaching me some xml basics
ITA mod team, due to my fuel rod system being basically the same as theirs without workarounds I can use to avoid plagiarism I can’t take credit for that work
Pунᛟльв helping me with a rather big flaw with the reactor
MasonMachineguns & Da_Morgan for ideas and bug reports
Krzeszny for the mod frontpage image
Geraiz for critical volatile rod sprite
The Ninja Scout for helping me to fix stuff
EK mod series author, due to lack of communication to report bug I integrated some assets into the mod : incendium rod and fuel rod truck
Hellcats server members : bug report & feedback
Milord for continuous feedback and suggestion
Polaris for Brazilian Portuguese translation
gamerice4 russian translation
Evil Factor help with Lua
Ghostsheet helping with lua based code addition & other stuff