Enhanced Light

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Author: Mad Vandal

Last revision: 30 Oct, 2019 at 11:47 UTC

File size: 35.84 KB

On Steam Workshop

Description:

The Enhanced Light is an electric light with additional settings to control the intensity, range, color and spotlight angle to manage excessive light intensity in smaller spaces and allow for a variety of specialized lighting scenarios. Power usage is the intensity percentage of 0.8PPS.

Features

– Same three modes as the standard electric light of Spot Light, Point Light, and Point Light with Shadows.
– Adjustable intensity.
– Adjustable range.
– Adjustable color using the Paint Gun.
– Adjustable spot light angle (Spot Light mode only).

Research Requirements / Manufacturing Details

Required Research: Basic Logistics

Manufacturer Category: Logistics

Updates

Update 10/30/2019:
– Fix rendering issue when transitioning in and out of rooms.

Update 6/24/2019:
– Add room awareness to hide when not in same room.

Update 2/16/2019:
– Fix incorrect time interval use of key press debounce time which could cause unexpected behavior of repeating keys being too slow or too fast.

Update 10/9/2018:
– Replace daylight compensation toggle with daylight modes to switch between on, off, or compensation when subject to daylight.
– Power consumption is now scaled to current light intensity.

Update 10/8/2018:
– Fix Unity object not being destroyed when light cube is broken.

Update 9/25/2018:
– Refresh build for release P22.
– Add Paste Builder compatibility.

Update 6/10/2018:
– Fix key press debounce issues.
– Fix missing name in logging.

Update 5/29/2018:
– Fix paint gun click action to use current set FortressCraft mouse/key binding instead of assuming left mouse button 0.

Update 5/26/2018:
– Fix manufacturer recipe settings.

Update 5/22/2018:
– Correct manufacturer recipe tier setting.
– Change recipe to be both self-crafted or automated.

Update 1/21/2018:
– Code cleanup and recompile for FortressCraft Version 17.

Update 2/15/2017:
– Add option to enabled/disable daylight compensation mode.