Square Workfloor Excavator
Tired of that *other* workfloor excavator with its slowly cut circles? Need to quickly break down an obsolete assembly line? Or get rid of annoying plants? This machine is the answer to your needs.
Features
– Cuts a square area.
– Adjustable range from 1m to 32m from the center allowing cuts as big as 65m x 65m.
– Performs the cut in one pass.
– Individual settings to control ignoring or breaking terrain, ores, plants, glass, reinforced, and machine blocks (no multiblock machines).
– Terrain, ores, plants, and leaves can be destroyed if desired.
– Cannot destroy anything that isn’t terrain or plant.
– Supports machine rotation by the operator.
– An actual on/off switch.
Required Research: Automation and 1 research points to unlock MK1. Advanced Logistics and 1 research points to unlock MK2. Advanced Storage, Resin Handling, and 1 research points to unlock MK3.
Manufacturer Category: Mining
Update 2/20/2020:
– Changes to prevent problems with machine tracking when a manufacturing plant set to automate this machine creates it at 0,0,0 to spawn the visuals.
Update 1/2/2020:
– Fix exception on dedicated server attempting to store last used states.
Update 12/26/2019:
– Fix issue where digging will not occur if the next target angle where digging occurs falls between 355 and 360 degrees.
– Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.
Update 3/20/2019:
– Fix blocking of digging by grass segment entities.
Update 2/16/2019:
– Fix incorrect time interval use of key press debounce time which could cause unexpected behavior of repeating keys being too slow or too fast.
– Fix holding down of range and height change keys not repeating correctly.
Update 1/9/2019:
– Fix for case where terrain surface grass blocks excavation.
Update 12/27/2018:
– Added TNT cube to be recognized as terrain.
Update 12/25/2018:
– Fix to treat torches as machines not terrain.
Update 12/23/2018:
– Remove scaled dig power cost. Per cube costs now follow vanilla cost of 2, 8, and 16 for Mk1, 2, and 3 respectively.
Update 12/4/2018:
– Add initialization error catch.
Update 11/30/2018:
– Fix destroy ore/plant/terrain options.
– Fix break ore/plant options.
– Increase scanning speed.
– Fix work resumption angle when loading world.
– Fixes to beams visuals.
Update 11/29/2018:
– Fix client update from dedicated server.
Update 11/28/2018:
– Redesigned machine to pre-scan excavation tasks at exact angles allowing it quickly advance and cut much faster.
– Add scrap freight tracks to machine exclusion list to prevent unwanted breaking.
– Lower scan raycast increment which may overstep blocks.
Update 10/29/2018:
– Another change to fix angle/cut issues pending an improved design.
Update 10/24/2018:
– Fix angle speed/range factor that causes certain angles to be skipped at certain ranges when running at full power.
Update 10/11/2018:
– Fix virtual high projection range re-calculation on range change.
– Enable setting of height/range with home/end and keypad +/- keys.
– Last used settings will now be remembered across world exit.
Update 10/3/2018:
– Fix visual glitches from P22 release.
– Change configuration to the new machine setting popup UI.
Update 9/26/2018:
– Handbook entry fixes.
Update 9/25/2018:
– Refresh build for release P22.
Update 7/16/2018:
– Breaking of paste decor blocks will now drop paste instead of the actual cube to avoid clogging inventory. Drops 8 for reinforced, 4 for glass, and 2 for all others.
Update 6/10/2018:
– Fix key press debounce issues.
Update 5/26/2018:
– Change research requirements on MK1 to match vanilla change.
– Remove visual fix on seams now that it is fixed in FCE.
Update 5/22/2018:
– Revised recipe to mesh better with new FCE recipe set.
– Decreased research point cost to 1.
Update 3/8/2018:
– Fix visuals for updated mesh.