Thrawn’s Campaign: EAW Remake Submod
I’ve decided to make an submod for the Remake mod just to add in some of Thrawn’s Lore into it. I’ve been at this for quite some time now and with some closed-alpha testing. It’s still a bit far from being ‘perfect’ but most is completed to our vision. Here is V1 of the Thrawn’s Campaign. Please look at example screenshots to see some of the features. As of now, Please choose the following below ONLY:
1. Beginning Campaign (first option)
2. Campaign Grand 4 (4th Option)
3. Campaign AI (Observer Option)
//////[Added]:\\\
-New Hero Icons
-Revamped Hero System and Unit building
-Revamped Factions (now New Republic, Criminal Underworld and Imperial Remnants)
-CIS —> New InterGalactic Banking Clan
[Hero System]:
-Each Major Hero (most) will have a Fleet of Ships to accompany so please be aware that adding individual ships and putting more than 2+ heroes may crash your system (if low spec) or lag. I recommend at max 1-2 Heros per space battle
-Each ‘Main’ Hero has their ‘sub’ heros within the fleet as well!
-Add Heroes like General Hera Syndulla, Sabine Wren, Ezra Bridger, Ahsoka Tano, Agent Kallus, Captain Kerrill (Star Wars Battlefront 2 – 2019), Variety of Ace Squadrons for New Republic/Imperial Remnants, Admiral Nantz, Director Lenzer, Grand Admiral Thrawn, Captain Pellaeon, Din Djarin & Grogu (N1), Bo-Katan Kryze, Boba Fett (Book of Boba Fett Version), Lord Cronal (Sith), Erinic Pyrde (pre-First Order – CSA), Finis Vallorum (Old Republic, why not?), Commander Cody (Old Republic, I guess), etc. etc. so much more I can’t list all
-All Hero Capital/Flagships have the same amount of health as an Praetor-class battlecruiser (more or less) just so that AI’s and/or other players cant destroy them with ease
WARNING: Auto Resolving with 1+ Heroes on either side MIGHT crash, I would say to destroy their space station and all defense positions first then do auto-resolve
[Units]:
-Many Space units have been revamped/changed according to fit best with the lore legends so some or many units that were available to build is not longer the case for such factions anymore
-Added an X/Y/A-Wing Swarm (for New Republic) since Imperial Remnants and Criminal has their Swarm fighters
-Ground unit is still the same
//////INSTALLATION:\\\
1. Subscribe to the Remake Mod (v4.0.8.3 – Grand Update)
2. Subscribe to this Submod
3. Wait for 100% Download
4. Right Click on Star Wars: Empire at War on the left hand side of your Steam UI
5. Select "Properties"
6. Go all the way down in Commands/Launch Options
-Add: STEAMMOD=3086007599 STEAMMOD=1770851727
7. Launch Game (FOC – if popup)
8. Enjoy!
//////TBD:\\\
-Changing Some Context for Campaign Lite and Standard (Currently Not Functional)
-Enabling Old and New Units in Skirmish (Currently Not Changed to Reflect Submod Unit Variants)
-Making Game Show Proper Faction Icons
-Adding Custom Character Sounds from movies/shows/games, etc.
-etc.
-Also some of the Lores may not or may be accurate but will provide new updates soon. No new ship/unit models were added to this submod (had to make do with the current version of the mod) – will do a update once the new mod update comes around. Also some of the above screenshots are from our pre-alpha build as well…
Thanks to the Remake Mod Team for their fanastic work!
+Personal Thanks to:
-darkera200 – description edits/QA testing
-Fredfrep1 – description edits/QA testing/unit additions
-Smushpie – unit additions/Campaign edits
-BrainKatz – unit additions/hardpoint data edits/Campaign edits