Absolution (Pre-Release)
TBoI: Absolution currently offers many small tweaks to collectibles, monsters, floors, and much more! It also introduces dozens of brand new items, changes to characters to make them feel like new, and a ton of additional content planned for the future!
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PROJECT DESCRIPTION:
The goal of Absolution is to overhaul and slightly reconstruct Isaac for an added challenge, making the game unfamiliar to even them most veteran players. It will accomplish this through a massive visual overhaul, new items and characters, and many, many tweaks to the standard gameplay loop.
This is the spiritual successor of some of my previous works; I have ported over many of my favorite items and reworked them, as well as improved upon my previous changes. Currently it focuses on new items and characters changes, but does also have a few visual tweaks. This version is a pre-release and a work-in-progress, so please be patient with new additions and include your feedback on what you would like to see included or changed! Thank you for checking out my little project and I hope you enjoy.
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WHAT’S INCLUDED:
93 brand new items (both active and passive), and 4 trinkets! See screenshots for what these are and their functionalities.
Massive changes to vanilla item pools:
–Treasure Rooms now only include items with unique functionality, such as flight
–Shops now only include familiars and items that change tear functionality (referred to as "weapons")
–Boss Rooms now only include stat-up items, and health ups can only be gained if you can defeat a boss without taking damage in the room
–Devil and Angel Rooms have been reworked to be more coherent
–Curse Rooms now only include "cursed" items (typically with ‘cursed’ in the name)
Changes to Vanilla characters, including starting items and primary gimmicks:
–(untainted) Cain has been replaced with Abel, who starts with Eucharist (but it is removed if he gains Red health)
–(untainted) Judas has been replaced with Matthias, who starts with the Holy Bible and can use it to convert Red health to soul hearts
–(untainted) Eve has been replaced with Adam, who starts with a Tears Up but a .8x damage multiplier
–(untainted) Lilith has been replaced with Angela, who functions similarly to the original but has a different (more holy) appearance
A new (optional) difficulty mode, as well as changes that allow Hard mode to feel truly different than Normal!
And more!
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PRE-RELEASE DISCLAIMER:
This version of the mod is intended for high-completion percentage save files, and may not function well for new unlocks. Character changes are (mostly) visual and do not currently affect unlocks, birthright effects, etc. (but will in the future). Be incredibly careful with things that reroll your items (D4, D100, dice rooms, etc.) — some characters cannot shoot and are given items to compensate, and these rerolls are currently not accounted for.
For the best experience, play in Full Screen mode! Small windows cause visual inconsistencies on the main menu.
PLANNED ADDITIONS:
In the Full Release, there will be:
–In-game unlocks for items, characters, etc.
–New, standalone characters and further reworks of existing changes
–Costumes for all new items, as well as sound effects and particle effects where appropriate
–New and reworked transformations
–Complete visual overhaul, included existing item sprites, monsters, bosses, floors, etc.
–EVEN MORE new items, pills, cards, etc.
–A complete wiki that outlines all of these changes in detail
–Individual content releases, allowing you to tailor the additions and changes of this mod in a modular format
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Required DLC:
These DLC should be installed in order to use this item.
The Binding of Isaac: Repentance