Make Roads Great Again

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Author: Tuck Davis

Last revision: 20 Nov, 2023 at 10:54 UTC

File size: 1.85 MB

On Steam Workshop

Description:

Vanilla, most Terrain costs 6 Movement and Roads (without upgrades) cost 5, there are only few incentives to build Roads considering their cost and meager bonus.

This Mod doubles the Movement Points of Units and Works with those Points in Terrain Difficulty, the outcome is a roughly 15-35% more movement range without roads comparing to vanilla, and a significant more with roads.

All Terrain besides Fertile Plains has become more difficult to traverse, this ends up buffing all Walkers Traits (outside of roads).

The changes effect only the strategic map movements, tactical combat is not touched.

More Details on movement ranges and costs are in the picture above.

I playtested this with my own about 20 personal choice mods without issues, but if you find conflicts, please tell 🙂
This Mod will be incompatible with other Mods that alter movement speeds.

Known issue: Terrain Movement Cost Tooltips are wrong, and I can’t for my life find out where they get their information from – if you know something please tell =)

Modders info – This Mod makes changes to Upgrades_Core_UnitProperties.rpk