Suspendium Mechanics – Forcefields

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Author: Lord Arendelle

Last revision: 27 Aug, 2023 at 02:42 UTC

File size: 1.19 MB

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Description:

Provides a pocket(1×1), tiny (1×2), small(2×2), and large(4×4) shield module. Plus a advanced fuel store(2×3). Slows projectiles and disrupts beams fired at the ship or structure with a shield module (By increasing hitpoints and armor values on the ship). Consumes coal and grants + Hitpoints to a ship overall and + Hitpoints to armor modules on the ship depending on shield module size.

Modules Added:
Pocket Suspendium Field Generator- (While this module is active: +10% Armor HP and +250 ship hitpoints.) Considerably explosive when crystal allignment is disrupted. (0.6X Explosive than the Ammo Store)

Tiny Experimental Suspendium Field Generator- (While this module is active: +10% Armor HP and +150 ship hitpoints.) A Sailer could lose a hand if crystal allignment is disrupted. (0.3X Explosive as the Ammo Store)

Small Suspendium Field Generator- (While this module is active: +25% Armor HP and +500 ship hitpoints.) Considerably explosive when crystal allignment is disrupted. (1.6X Explosive than the Ammo Store)

Large Suspendium Field Generator-(While this module is active: +50% Armor HP and +1500 ship hitpoints.) Highly explosive when crystal allignment is disrupted. Ship splitting in fact. (2.3X Explosive than the Ammo Store)

Liquified Suspendium Fuel Tank- Suspendium crystal fragments pulverized into dust mixed in silver wurm oil with spent coal dust create a light-weight potent fuel with a high energy density. That is also highly explosive when the tank is breached. (1.6X Explosive as the Ammo Store)

Suspendium Shield Door-Contained Suspendium pulsating in a sheet. Stops fire and doesn’t slow the crew down. But requires a bit of coal to maintain.

Tiny Forcefield-Grants an extra +10% HP to all (vanilla) armours.

Small Forcefield-Grants an extra +25% HP to all (vanilla) armours.

Large Forcefield-Grants an extra +50% HP to all (vanilla) armours.