Resurgent Gunpowder: Harder hitting guns and crossbows for the Empire and Dwarves

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Author: cool_lad

Last revision: 22 Oct, 2018 at 07:51 UTC

File size: 78.85 KB

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Description:

Tired of your gunpowder units and crossbows just being cut price versions of elven weapons; this mod makes them into powerful weapons in their own right.

This is a very simple mod that makes the following changes:-

Handgunners And Thunderers
Range changed to 165.
Damage increased to 25 (20 AP and 5 non AP).

Crossbows and Quarellers
AP Damage increased to 6 to differentiate them from longbows.

Outriders
Added in the multishot (x3) rule.

Mortar
( Please note that the changes to the Mortar have been shifted to a seaparate mod, you can find that at: https://steamcommunity.com/sharedfiles/itemedittext/?id=1545008369 )

No changes to RoF in order to account for the Rate of Fire bug that already substantially increases the time between shots for these units.

Update 1:

Pistoliers and Free Company

Gave their Pistols the same stats and range.

Pistoliers: Damage changed to 18 (12 non AP and 6 AP), Range increased to 90
Free Company: AP increased to 6 from 2

Please note that this only changes the ranged weapons for the Pistoliers; for buffs to their survivability and melee, please use the following (compatible) mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1543857768

Update 2:

Removed the changes to the Mortar and shifted them to a separate (dedicated) mod: https://steamcommunity.com/sharedfiles/itemedittext/?id=1545008369

Notes

1. Changing the RoRs (Stirland’s Revenge and Silver Bullets) seems to cause a crash. I’ll try to change them in this mod later or make a different mod for them.

2. Not compatible with True Gunpowder: Better Gunpowder and Crossbows for the Empire and Dwarves

Download
Required DLC:

These DLC should be installed in order to use this item.


Total War: WARHAMMER II - Mortal Empires