Chimerical Events

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Author: Severo87

Last revision: 22 Oct, 2023 at 18:05 UTC

File size: 21.88 MB

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Description:

What is this? Ten custom events featuring hybrid factions that draw from two monster decks. Each hybrid faction consists of ten monster cards (five of each type) led by either a boss monster or customized enemy hero.

How to trigger: You will need a team of four or more heroes to trigger the events since the difficulty is relatively set in stone. Any site’s monster faction can trigger any mission that contains that monster type (e.g. the Gorgon/Drauven mission can be encountered when assaulting a site containing either Gorgons OR Drauven). Technically it’s possible to experience all ten events in a single campaign, although the one monster faction without cards will always be weak.

Event list: This is also the order I created them in so the early events aren’t as complex as the later ones. I learned more about the content editor as I went along.

1. Blasphemy of the Behemoth (Deepist/Gorgon) Battle a Deepist sect that worships a primordial gorgonoid behemoth.

2. Draconic Dreams (Drauven/Thrixl) Stop a rogue Deevan from summoning an army of Thrixl.

3. A Pirate in the Pond (Gorgon/Morthagi) Cross swords with an oddball pirate captain prowling a small pond.

4. Scientia Potentia Est (Drauven/Morthagi) A Drauv outcast has unlocked the forgotten technology of the mortificers of old.

5. Gaze of Terror (Gorgon/Drauven) The Gorgons and Drauven collaborate in secret to create a gorgonoid terror bird.

6. Sericulture Shock (Morthagi/Thrixl) The party investigates a shady cloth merchant whose business is suspiciously unaffected by local monster attacks.

7. Malachite Pact (Deepist/Drauven) A frog-headed freedom fighter has been kidnapped by Drauven slavers.

8. Deep Sleep (Deepist/Thrixl) A party member dreams of a mysterious Thrixl-like demon, who offers a bargain in exchange for freeing it from a Deepist summoner.

9. Tomb of The Gilded Skull (Morthagi/Deepist) A graverobbing Deepist has found an ancient artifact that controls Morthagi constructs.

10. Forgotten but not Gone (Gorgon/Thrixl) A false hydra threatens a small village. It is watching you right now.

If you have any suggestions for improvements or want to report bugs, feel free to share here and I’ll try my best to fine-tune my events. In the future I might add more missions to the list above. We’ll see.