Magic in our Veins: Perks V1.2

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Author: NumberTJ47

Last revision: 2 Aug, 2022 at 21:57 UTC

File size: 390.14 KB

On Steam Workshop

Description:
What the mod does:

Magic in our Veins (MioV) adds many different types of blood perks, each granting a different blood material to the player which can be swapped with a banner within the holy mountain, but the bonus from each perk is still active no matter which actual material you choose.

Please leave a like. Likes and awards seem to be the basis for a mod’s "popularity" stat, so I’d suggest leaving a like on all the mods you use a lot. If you have a lot of points I would recommend leaving lower cost awards on the mods you actively use. Higher cost awards do not seem to boost "popularity" much more than lower cost ones.

List of perks that are added:
Perk Name:
Perk Effects:

Acid Blood
Gives acid immunity, but not toxic or poison immunity. It also increases the power of Slimeball and Acid Ball, while also removing their ability to do self damage. You are also given a Slimeball upon taking this perk.

Chaos Blood
Gives you a semi-random blood type from a list of somewhat interesting materials. The perk can be taken again to "reroll" what blood type you get from it. I swear, half my time programming this mod went in to this perk. At least it’s fun to have cheese blood.

Cold Blood
Makes you bleed Freezing Liquid, and prevents damage from that material type. Also prevents you from being frozen.

Hastium Blood
You bleed hastium, which is the combination of Acceleratium and Levitatium. Drinking or being soaked in Acceleratium or Hastium makes your projectiles and firerate faster. You also get a flask of Hastium.

Honey Blood
You now bleed honey, and quickly regen health while below 25% hp (or below 25 hp.) This is really meant to be used with Living on the Edge.

Poison Blood
Makes you immune to poison. This one might be a little bit OP to be honest. Stacks really well with Trick Blood Money. Its only weakness is the fact that poison tends to dissipate fairly quickly.

Chaotic Polymorph Blood
Makes you immune to polymorph, but you can’t use the blood changing banners, so you get stuck with Chaotic Polymorphine as your blood type. You also bleed three times more of it than normal. To reactivate the banners you must take a different blood perk (as always, you still keep the bonuses from the perk, so you’re still polymorph immune after doing this.)

Steel Blood
Your disc projectiles do no self damage to you, and you gain 100% slice immunity. You get a free disc projectile. The slice immunity is a byproduct of the disc projectile immunity, but it’s not a bug, it’s a feature! There is a known bug where being covered in berserkium may cause omega sawblades to harm you, more testing is required. Hopefully this issue will be resolved soon.

Earth Blood
You can’t be crushed and dig faster.

Whiskey Blood
Whiskey Blood now gives 10 crit and 5 damage only while you are drunk. You also get a flask of whiskey. This perk has been heavily changed. PREVIOUSLY:(Gives you 50% crit chance and -15% accuracy.)

List of blood materials that are unlocked through other perks:

Blood materials cannot be given when taking vanilla perks, so you must use the banner to get these. This is for mod compatibility reasons.

Perk
Material:

More Love
Pheromone

Repelling Cape
Air/Nothing

Kills to Mana
Concentrated mana

Teleportitis
Teleportatium

Melee Immunity
Copper

Explosion Immunity
Unstable Gunpowder

Toxic Immunity
Toxic Sludge

Fire Immunity
Fire

Vampirism
Blood(Normal, starting blood type.)

Isn’t there already a mod that does this on the workshop?

kenx00x’s Bleed More Liquids And Powders allowed you to change the blood material of the player through perks, but the mod didn’t allow you to change between blood types, and didn’t make you immune to your blood type’s effects. aka no acid resistance for Acid Blood, etc.

Suggested mods:

Use Goki’s Things to manage which of these perks you want to enable. You can let Goki’s Things disable perks from other mods and the vanilla game by turning on "Manage External Content" in the mod’s options page.

"Removable perks" by Horscht, who helped me with many questions I had when making this mod.

I also made The Immunity Compendium, which gives you the option to enable a bunch of immunity perks in case you don’t like the blood gimmick.

Future plans for this mod:

Next Christmas break I intend to update this mod quite heavily, but most of the new content will be toggleable.
Two new mods will be developed which will have this one as a requirement.
They will be "Magic in our Veins: Spells" and "Magic in our Veins: Loadouts".
You will NOT need to download these for this mod to work, and neither one will be dependent on the other.

Here’s a few of the features that will be added next update:

  • Compatibility with Removable Perks will be introduced.
  • The ability to turn on and off perks from this mod will be added.
  • An option to make blood perks mutually exclusive will be added. This is being added for MioV Loadouts.
  • Now that you’ll be able to turn off perks I don’t have to worry about bloating the perk pool.

Some of the perks that are being added are:

  • Diamond Blood: Precious metals near you are converted into gold.
  • Plasma Blood: You are immune to plasma beam and barrier damage.
  • Rainbow Blood: A random material that used to damage you now heals you!

Special thanks to:

kenx00x, creator of Bleed More Liquids And Powders, who generously allowed me to use all of his mod’s files, glad to see there are other Slime Blood lovers in this world.

Goki, who allowed me to use his mod, Goki’s Things, as a reference for many features in this mod, and many features yet to come.

Horscht and all the wizards on the modding support section on the Noita discord, who were always there to answer any questions I had.

Viowlet on reddit, who created the Noita style text I used in the thumbnail. I did some custom pixel art over it, but if you ever just want the font here’s the link to the post: https://www.reddit.com/r/noita/comments/jp56ub/a_while_ago_i_made_noita_blackletter_this_is_now/

Lastly, feel free to use any parts of this mod you want, but I would really recommend looking through other, simpler mods if you want to understand how to mod something into the game. This one has a decent bit going on and wasn’t always that elegantly made. If this mod contains something you can’t find in another mod though, feel free to message me, I ain’t busy.