Ultra Mod
Disclaimer: I’ve messed with or changed almost everything under the sun. How this will affect you I don’t know. I don’t have any problems personally.
Function: To heavily change every aspect of Kenshi in order to make it both easier in certain regards and more fun.
Reason: After 400+ hours of playing the game as it was meant to be played, I got bored. So I made myself Overpowered to add more enjoyment. If you don’t like to cheat, don’t use it. I just got bored and made my own cheats. In the previous versions I have killed a leviathan, taken over UC/Holy Nation/Cannibal/Deadcat Cities/Bases, in the current version I have made successful towns. It’s not like i’m ruining my experience.
To access the training dummies/weapon type there is a research available from the start that is easily distinguishable.
Changelog: This changelog is not up to date and I no longer keep track of everything I’ve done.
Rejoice! Now you can mint coins from copper and earn millions of cats within days.
Global Settings:
Faction size 250
Squad size 20
Max Squads 20
Loot price 0.75x
Global prices .5
Carry weight mult 2x
Encumbrance base 20
Other:
Training Dummies to increase a person’s level in their attributes like strength and skills such as attack, to level 2500 HOWEVER: I have tried dummies for Katana/Blunt/Sabre/etc but they do not function. Therefore I have not included those. If I missed a skill you want, let me know. Laboring/Farming/Cooking are a little redundant to add when its a non life-threatening skill to be at low levels.
Many new structures and functions such as OP interior mining benches for use in cities, a mine for Fuel, much of it for city life. These are intentionally kind of OP, as this mod is meant for cheats. Check out this mod for non-OP structures of the same idea of city life.
http://steamcommunity.com/sharedfiles/filedetails/?id=767048916
A new weapon type, Ultra type 1, to make weapons with +10 defense/attack.
Homemade weapons NO LONGER do 10x blunt and cut damage. A separate mod will be made for this.