Vanilla Modular Weapons

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Author: Friend Computer

Last revision: 27 Aug, 2023 at 04:01 UTC

File size: 676.86 KB

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Description:

An addon for the "Modular Weapons" mod by Kaitorisenkou intended to be run alongside "No Vanilla Weapons," so that only modular weapons are available in the world. There are several changes to help this goal:

  1. Modular versions have been introduced for all vanilla ranged weapons (except grenades). A list of all added weapons is available below.
  2. A patch has been included to prevent players from customizing weapons for free when they are first crafted, so you can’t just make a sniper rifle for cheaper by making a bolt action rifle and applying sniper attachments for free.
  3. Some pawnkinds (especially grenadiers) are patched to broaden their range of usable weapons, so that they won’t spawn in empty-handed.
  4. Certain weapons added by this mod have patches to prevent them from being randomized when raiders spawn with them (so they won’t carry a "smoke launcher" that’s actually been modified to use incendiary ammo).

Textures used are from Krazy4Games’s mod "Vanilla Weapon Retextures." If you like K4G’s textures and want to use them for the base modular weapons, check out my other mod "Modular Weapons Reskin."


Entirely new weapons added:

  • Modular Pila
  • Modular Miniguns
  • Modular Grenade Launchers (covering smoke, Emp, and Incendiary Launchers, as well as Toxbomb Launchers if Biotech is enabled)
  • Modular Bows (covering Shortbows, Recurve Bows, and Greatbows, as well as Flamebows if Biotech is enabled)
  • Modular Rocket Launchers (covering both Doomsday Launchers and Triple Rocket Launchers)

There are also alternative craftable version of existing modular weapons, in order to cover everything available in Vanilla, these include:

  • Modular Chain Shotguns (Shotgun)
  • Modular Charge Lances (Charge Rifle)
  • Modular Heavy SMGs (SMG)
  • Modular Machine Pistols (Autopistol)
  • Modular Sniper Rifles (Bolt-action Rifle)


Notes:

  • This mod is intended to be used with only "ranged weapons removed" in the config of "No Vanilla Weapons," it doesn’t provide modular versions of melee weapons.
  • This mod is intended to be used with the config of "Modular Weapons" set to use a material difficulty of Normal or Hard, and research required to unlock parts enabled. Without those settings, there’s no reason to make the Sniper, Chain Shotgun, Heavy SMG, etc. since you can just make their base versions and customize them for free.
  • Modular weapons maintain their original name, even after being customized, so if you make a smoke launcher and modify it to shoot emp grenades, it will still be titled "smoke launcher."
  • Even with "No Vanilla Weapons," starting scenarios are unmodified, so if you want to start with modular weapons, you will have to edit the default scenarios.
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