Cybernetics (for AtC 0.8.5)

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Author: Mack Gideon

Last revision: 31 Aug, 2021 at 01:58 UTC

File size: 7.83 MB

On Steam Workshop

Description:

Adds implantable cyberware to fix and augment the human body.
Changelog:
0.5 = Added a cyberhand to test functionality
0.6 = Added 18 sprite types in 5x colours
0.7 = Added t1-t5 cyber eyes (minor surgery), plus traits associated.
0.8 = Added surgery trait in 4 decreasing amounts. Added wounding due to surgery, 10 minor 20 medium 30 major 50 extreme.
0.9 = Converted all textures to XNB
1.0 = Added cyberaudio
1.1 = added muscle grafting, arms, heart, stomach, legs, brain
1.2 = added claws, wolvers, and bigknucks, armour, and lungs
1.3 = adjusted surgery penalty cooldown times
1.4 = Fixed removal traits, thanks to EsKa
1.5 = Altered tags to allow base tier to be dropped or looted
1.6 = Added workbench, 4 levels of research, and recipes to upgrade the cybernetics
1.7 = Fixed sprites for cyberbench
1.8 = Fixed upgraded cyberware not dropping, and deadly cycles of surgery

TO DO: Hands with tools / Fashionware / Boosterware / Tech link / Gun link / Tactical brain / olfactory booster / painkiller / Nasal filters / Sexual implant / Cyber liver / Voicebox implant / Renal boost. Also will add recipes to craft the tier 1 and 2 implants (with Advanced Electronics + robotics tech respectively).