Zycat AI
Improvements for the Company of Heroes 2 AI, "what the AI should have been"
Designed to be more challenging and fun to play against while staying as close as possible to the vanilla experience.
Featuring :
– Finely tuned build orders for Standard, Hard, and Expert, following the current patch metagame.
– Majority of abilities and commander unit dispatches are unlocked and optimized for the AI.
– Better management and preservation of squads and vehicles, including healing and a better repair/retreat system.
– Revamped attacking variables to make pseudo-teamwork possible between squads.
– Bugfixes including the infamous "bug" that stops AI from building more units late game.
– Tuned resource cheats for each difficulty so killing a model actually means something even against Expert.
The complete changes from the original AI are way too many too list, you just have to experience it yourself.