Hyrule Warriors: Linkle

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Authors: Taco, Jorealis

Last revision: 19 Aug, 2017 at 20:35 UTC

File size: 120.41 MB

On Steam Workshop

Description:
Model overrides for TF2 and similarly scaled maps, since procedural bones can’t be scaled:

https://www.dropbox.com/s/f01h4lb4xu7dyk8/HYRULEWARRIORS_TF2_SCALES.zip?dl=1

Control groups, IK rigs, particles, and any other extra files that won’t download through workshop:

https://www.dropbox.com/s/yuuf2abe68e2ztv/HYRULEWARRIORS_EXTRA_FILES.zip?dl=1

All of my models now use the same control groups file, just use the one from whatever my latest release is.

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This is a cleaned up and enhanced version of Linkle from Hyrule Warriors.
Also included is a custom-made Hero’s Clothes skin made specially for SFM.

Many of her assets have been remodeled with much improved polycounts, and textures and meshes have been modified to allow for extensive bodygroups that were not possible on her original model.

All of her textures have been upscaled and resampled in high resolution, further improving her visual fidelity.

I’ve also gone and completely rerigged her from top to bottom in order for her to work ideally in Source. Far too much bone weighting would have been lost otherwise. Her deforms are also much, MUCH, more accurate and smooth than on her original model.

You can also utilize some custom bodygroups made specifically for this release. Her cloak can be turned off to reveal her shirt underneath, her gloves and boots can also come off to reveal her bare hands and feet. The compass, necklace, belt, and skirt can also come off now thanks to extensive rerigging and AO removal on the textures.

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Main features:

-Completely rerigged from top to bottom
-High resolution, resampled textures with cleaned up AO
-Custom shirt, hands, and feet meshes available as bodygroups
-Extensive range of HWM-ish (limited dominators) facial flexes, and optional mouth/tongue bones
-Higher polycounts in many areas, most notably the arms
-Jiggleboned hair, compass, boot laces, and cloak tails that will react naturally to gravity and respect collision
-Jiggle manipulator bones for each jigglebone to manually assist the pose without baking procedural bones
-Her crossbows are included and rigged, they can be easily locked into her hands and boots with bonemerging
-Boots can be toggled on via bodygroups
-Dark skin available on the second skingroups for both Linkle and her weapons
-Procedural bones set for the wrist helper to automatically twist the wrist when the hand twists
-Premade poses for the eyes, hands, and hood, and phoneme presets are also included

Hero Skin:
-Shares all of the mesh and texture improvements from my Link submission
-Scarf, Pauldron, Harness, Pouches, Cap, Pants, and Gloves can be bodygrouped off
-Paintable tunic in several different styles
-Cleaner textures available on different skingroups, also supports painting on some skins
-Extensive Hair, Cap, and Scarf jigglebones that react naturally to gravity
-Power Gloves can be toggled on from the Gloves bodygroups
*Use Link’s IK rig instead of the generic rig when working with the Power Gloves

An IK rig can be found in the extra files download, along with a control groups file to allow SFM to identify all of the unique controllers.

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CREDITS:

Taco: Majority Workload
Jorealis: Mesh Rebuilding/Texturing

Team Ninja/Omega Force: Original Models/Textures

Special thanks to Chrrox, Twili, and RTB, who all contributed to making Hyrule Warriors porting possible.

Additional thanks to Majora for the third promo picture.

The Legend of Zelda is ©Nintendo, pls no sue

[DO NOT SEXUALIZE THE LINKLE]

CONTENTS:

hyrulewarriorslinkle.mdl
hyrulewarriorslinkle_crossbow_bolt_lvl1.mdl
hyrulewarriorslinkle_crossbow_bolt_lvl2.mdl
hyrulewarriorslinkle_crossbow_bolt_lvl3.mdl
hyrulewarriorslinkle_crossbow_lvl1.mdl
hyrulewarriorslinkle_crossbow_lvl2.mdl
hyrulewarriorslinkle_crossbow_lvl3.mdl
hyrulewarriorslinkle_hero.mdl