Extract It!
/// [IMPORTANT] If this doesn’t work in your game, it is most likely due to the file conflict with the other mods you’re using — see "Compatibility" for more info!!! ///
Your medical cabinet is filled with bloodpacks and you don’t use pulse laser, so alien blood is basically stored useless on your ship? Have some spare time and stabilozine?
Then perform a DNA blood analysis and get a chance to extract genetic material out of it! With a little bit of luck, you’ll have your crew genetically improved (or abused) with no need to explore those dangerous ruins.
Now go and do some SCIENCE!
As pretty much been said, it does nothing but giving you another spare-time action. Research terminal can be used to analyze alien blood (requires stabilozine) with moderate chance of getting unresearched genetic material as the result.
The probability of getting particular type of genetic material is the same as if you were researching unidentified material gathered any vanilla way. So don’t ask me how high is it, because I don’t know myself and don’t really feel like testing.
The chance of success is not depending of your medical skill, so the analysis can be performed by either bored medic or curious assistant with no practical difference.
As a tiny addition, the mod changes the sound of working research terminal — fabricator one instead of deconstructor. It seems (or hears) more suitable, hope you don’t mind. X)
Any mods that override (eq change) alien blood and/or research terminal, will most likely break its functionality. Everything that doesn’t make change into these items, should work fine with no additional patches needed.
This mod can only give you vanilla genes, modded ones will require additional patches (I do not make those myself).
Neurotrauma compatibility patch by Koventry
32x Stack compatibility patch by MushroomKing
Waifu Genetic compatibility patch by Luneyl
To compensate your stabilozine expenses, you may try my Stabilobloom mod!