Stabiloplant
Adds a new plant called Stabilobloom, which, as you guess, produces stabilozine.
Originally found in wilderness of Europan ocean, stabilobloom fruits can be processed into a growable seeds, ready for cultivation onboard of your submarine.
Stabilobloom is a small plant with relatively long growing time (being only 3 vine-big, it takes about the same time as raptor bane plant to fully grow), good flood tolerance and extreme fire weakness.
While the wild plant only gives you one stabilozine per fruit on deconstruction, the cultivated one gives two stabilozine plus one seed. Fruits can also be eaten with milder stabilozine effect applied.
Sometimes stabiloplant produces mutated fruits, which can be used as a drug (applies psychosis resistance + haste with drunkeness and hallucinating as side effects) or deconstructed into ethanol/methamphetamine.
Should be all good, no vanilla items have been overriden.
Does good synergy with my other mod Extract It!, since it was basically made as problem solver for the lack of stabilozine.
I do not make compatibility patches for other mods like Neurotrauma, but I’ll be adding them here if they appear in Workshop.
If you’re curious, all the textures are made of those I found in vanilla game files, combined and recolored (it is a very common method to me, really). Some things like fruits have been simply recolored, while the wild plant textures are made out of Sea Yeast and a weird unused texture that appears to be some tube-shaped plant.
Growable plant uses vanilla vine textures and looks kinda poorly-made to me, maybe I’ll come up with something more detailed in the future, but for now I’m not at resource for doing that.