[KIR]Return of the Minigun Centipedes
Returns the Minigun back to Mechanoid Centipedes as one of the possible weapons they can spawn with. Via by Patching…
Many years ago during the Mechanoid War of 5000 in the Rims, The Centipedes used Three Weapons, The Dreaded Inferno Cannon, Heavy Charge Blaster and the Minigun.
But that all Changed when their Program upgraded into the "V1.0 Version" ditching their Old Miniguns since they are considered the least dangerous when armed with them and went with Two Weapons Instead,
However this all changed when their AI Programs were Hacked or Modified back to their
"B.18 And A.16 Versions" decided to go back with the Gunpowder Industrial Miniguns,
once again with vengeance…
Because the Minigun has a movement speed penalty when wielded, this mod also effects the Heavy charge blaster and Inferno Cannon by giving them the same movement speed penalty as the Minigun, Balance!…
Q: Can the Centipedes Drop the Miniguns, Free Miniguns?!
A: Nope when they drop the Miniguns when they die, It magically disappears.
Q: Minigun Centipede are kinda Slow…
A: As they were back then in the Alphas, i also made the other weapons for the Centipedes like the inferno cannon to slow them down, so they can still be with their Centipede bros and that you can use Hit n Run tactics easily…
Q: Minigun Centipede too Strong & OP!!
A: Use the Same Tactics that you use aganist Charge Blaster Centipedes like using long-ranged Charge Lances or Sniper Rifles, or Gang up on one with your Brawlers and Trained Animals… Or use EMP-Nades and Explosives!
What is OP though is Inferno Cannon Centipedes…
Should run fine with mods that modifiy the Minigun or the Centipedes…
Though if you get a mod that makes the Minigun Strong or Overpowered and a Centipede spawns with a Minigun…
I won’t complain or you wanted a Challenge or you’re feeling Masochistic…
I’m not stopping you… 😛
Credits to Marnador for the Custom font.