Paranoid Scheming Improvement *No Longer Updated*

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Author: Sethamon

Last revision: 4 Sep, 2021 at 03:09 UTC

File size: 754.69 KB

On Steam Workshop

Description:
No longer updated

Please feel free to incorporate this mod’s features in your own mod, if you wish.
I no longer play CK3.

Removes stress gain for characters with the Paranoid trait for:
1.) Inviting someone to a scheme
2.) Approving a murder attempt (for two events)
3.) Making close female kin into shieldmaidens

Paranoid reduces stress by a massive amount when:
1.) Killing a rival (and does not exclude stress reduction from the vengeful trait)

A medium amount when:
1.) Killing a powerful vassal (regardless of opinion)
2.) Killing a primary heir (but cannot kill one’s own children without the sadistic trait)
3.) Killing leaders of factions opposed to you.
4.) Killing claimants to your primary title.

A minor amount when:
1.) Killing members of factions opposed to you.

Paranoid characters should be willing to be underhanded to destroy enemies and threats instead of being comparatively handicapped.
In addition, paranoid characters should be encouraged to kill potential threats regardless of other consequences (e.g. being found out as a murderer or angering the victim’s family.) The rising number of secrets a paranoid murderer has to hide should balance out the momentary relief of dispatching their enemies.

This mod is feature-complete but will be updated to be compatible with new versions of the base game, to fix bugs and to adjust amounts of stress lost.

v1.06
Made files more lightweight to reduce chance of conflict with other mods.
Removed stress penalty for making a shieldmaiden.

v1.05
Killing claimants to your primary title will reduce stress.

v1.04
Now get stress reduction when killing one’s primary heir as well as faction leaders and members.

v1.03
-No new features, but reconciled with version 1.2.2 of the base game.

v1.02
– Now lose a medium amount of stress for killing a powerful vassal.

v1.01
– Some approvals for murder attempts were still giving stress.
– Added stress reduction for killing a rival.