Stojkeholm

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Authors: dky.tehkingd.u, Notewell, Chris 💞

Last revision: 17 Dec, 2020 at 20:30 UTC

File size: 431.44 MB

On Steam Workshop

Description:

As the HECU tightens their grip on Black Mesa, an HEV-equipped scientist makes a desperate bid to escape the facility under the cover of darkness.

[Known Bugs]
– Occasionally entering a new area will cause the game to lag as new audio is cached. I attempted to mitigate this as much as I could.
– The Marines on the cargo elevator will often clip through the elevator when killed.
– Killing marines with the .50 cal will sometimes send a leg flying into the air
– At certain angle/screen FOV combinations one face on the 2D skybox may disappear in the second map and render a hall-of-mirrors effect. This is an engine-level bug, though may have been fixed in 1.0.

[Further Reading]
Stojkeholm is based off ss_stojke, a Half-Life map I created for the TWHL.info 2011 Secret Santa exchange.
As ss_stojke was one of my best-received maps, I intended to make an enhanced and extended remake of the map in Black Mesa as far back as 2012, but due to quality and planning issues the map was started and then scrapped entirely twice in the period between 2012 and 2014 before this final version was started.

[Credits]
Special Thanks to the following people and groups for their contributions:

PSR.Digital:
Christian "Crypt" Bryant – Playtesting, Brick wall material set PSD, Voice over
Ryan "dky.tehkingd.u" Lam – Playtesting
Stephen "ThatWimmerKid" Wimmer – Playtesting, Military consultant, Voice over
Phillip "PCGameCrazy" Frasquieri – Playtesting

Gearbox Software – Black Mesa Missile Base logo
UKStormDragon – Playtesting
Tejas "Fenikkusu" Gandhi – Playtesting
Amy Thong (https://www.artstation.com/amytg) – Photographic source for the Skydome in Map 3.
Satlazer – Playtesting
Valve Software
Crowbar Collective