Magnús’ Polar Inland Sea

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Author: Magnús

Last revision: 18 Nov, 2023 at 21:23 UTC

File size: 105.47 KB

On Steam Workshop

Description:

A map generation script that is a variation of the standard Inland Sea map.

Generates a large inland ocean at the centre of the map with an inhospitable snowy wasteland around the edges, forming a circular boundary where the game proper happens. The centre of the ocean has a snow-filled island, by which a natural wonder is guaranteed to spawn.

All major civilisations are biased to start on or near the coast where possible and where normal starting bias doesn’t overrule the assigned plot.

The following configurations are made available to this map when setting up the game:

* World Age, controlling how many mountains spawn
* Temperature, which will push the tundra boundary 10% further towards the centre (when cold), or towards the edge (when hot), and alter desert coverage by 7%
* Sea Level, which will push the coast further in or out by 10%.
* Rainfall, which is unaltered in functionality
* Coastal flooding, which controls how many tiles will flood due to global warming. The options are disabled (0%), low (30% of eligible tiles), standard (50% of eligible tiles), or high (90% of eligible tiles).

Designed for "Gathering Storm"; but is compatible with the base game as well (Assuming I haven’t messed anything up).