Blank Space Map

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Author: Farmnr

Last revision: 22 Nov, 2023 at 00:28 UTC

File size: 52.29 MB

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Description:
Introduction

This is both a mini fictional map that can be played smoothly; It can also be used as the basis for making fictional maps, which can be used to make other mods; It is also possible to test the profits of construction and assess whether the industrial chain is sufficiently balanced. There are a total of six countries, each with the same start, and all with a certain starting base. In addition to being single or online, it is also suitable for testing the performance of AI economic internal affairs, or testing the economic balance of the construction industry chain, and the most important thing is that it is a good overhead Mod production cornerstone.

Overhead Crafting – Map Appearance

The number of provinces is only 21, which is the minimum requirement for start-up. This Mod builds an unblemished map data, and overcovers a lot of unneeded original files in fictional maps, which may be useful if you are also making fictional maps, of course you still need to make adjustments to map textures and height maps and various masks, since this Mod is a template, So textures that are not generic but take up a lot of storage space are not included.

Overhead production – Map data

This Mod copied the original AI strategy file, in order to ensure that no errors are reported, which has c: cu: s: sr: parts are removed, which is the reason why this Mod will exist AI strategy file. If you wish to test the AI, you need to make sure that the key files on the AI side are enabled, and these files can be anywhere as long as they are loaded by the game at startup. Of course, since you’re just testing the AI, there’s no need to adjust the map’s appearance, and to save performance you can even adjust the image quality to a minimum if you wish.

This Mod consists of six countries with almost perfect balance in the opening, with differences in random AI strategies, rulers and interest group leaders, and adjacent sprawl structures, but nothing else. Because the geopolitics in this Mod are too simple, it may not be suitable to test the performance of AI in diplomacy, but because of the balance and stable external environment, it may be more suitable to test the performance of AI in domestic affairs.

Artificial Intelligence (AI) Testing – Economy + Home Affairs

This Mod is a copy of the original AI strategy file. In order to ensure that no errors are reported, the parts related to TAG, states and culture are removed, which is why the AI strategy file exists in this Mod. If you wish to test the AI, you need to make sure that key files on the AI side are enabled, which can be anywhere as long as they are loaded by the game at startup. Of course, since you’re just testing the AI, you don’t have to touch anything about the appearance of the map, and you can even reduce the quality to a minimum to save performance if you wish. This Mod contains 6 countries with a completely balanced start base, all 6 countries are completely fair except for the fact that they don’t have exactly the same expansion structure next to each other, and only the initial AI strategy when starting this Mod is completely different. Given the small number of plots, the basic battle will be won by the attacker and the opponent will be able to push flat. In order to balance all the initial army technologies, there will be only a standing army. Combined with the above AI aspects, this Mod is not suitable for testing diplomatic and military aspects, but it can test economic and domestic aspects.

Normal Game – Smooth + Test

provinces are very few, states are very few, cultures and religions are only one, in this case, even in the late game is not easy to play, so you can smoothly experience the original economic aspects of the game progress. Due to the small number of states, this not only ensures that the game is not stuck to a large extent in terms of calculation and rendering, but also makes the operation easier, if you have played the original Russian you must understand why. In order to ensure that this Mod is reasonable in direct play, the resource size of each state is not too large, and if you have testing needs, you can modify the map data to meet the testing needs. This Mod already includes the building’s construction force presets, as well as the initial tech presets, so it shouldn’t be too hard to find them and modify them.

架空基石,创意无限!
13 August 2023 – Update

It’s been nine months since the original study of the minimum requirements for provinces to be able to launch the game and the release of this Mod. A lot of information was not explained at the time. Although I’ve learned a lot more in the nine months since, technically, I knew almost all of the key technologies when they were released, but I didn’t have a full explanation at the time, so let me explain some of them.

Minimum requirements for map to start the game

Not all of the map data is in map_data, and not all of the map data is in map_data, but at least four critical files that would cause the game to not start or crash are in map_data. Each color in provinces.png represents a single plot, and if the color is even slightly different, it is not the same province. You could even use a photo as provinces.png, but because the color distribution of the photo is so fragmented, the power consumption is somewhat prone to crash.

Let’s start with a list of the four files in the map_data folder that will cause you to fail to launch or crash

1. terrain file (map_dataprovince_terrains.txt)

This is an automatically generated file that…

2. Transition line file (map_dataadjacencies.csv)

Most of the time, the transition line will be…

3. default file (map_datadefault.map)

There is not much to focus on in this file. The…

4. Ocean states file (map_datastate_regions99_seas.txt)

First of all, it is important to understand…

END: Due to the word limit, I can’t put all the text on this page for the time being, but I will soon provide a link to see the full text page here…
https://steamcommunity.com/workshop/filedetails/discussion/2897798256/5276582532043647834/

By: The original Chinese text is translated by me using NetEase Youdao Dictionary. The translated English may not be too accurate.