Jinsoku, Mathematician SpellCrafter.
Jinsoku, a really brittle character who takes two time the damage any other character would, he does not poses a block nor a grab, in return he is able to make use of his swift movement to dodge any incoming attacks at a specific frame on his current state.
He uses a lil knife and his trusted MagiGun a wepon capable of spawning magic circles that, depending on the parameters YOU set will cast something different!
Jinsoku, has mentioned above has 2 weapons, a lil sword and a gun, he can work as a rush down and a zoner.
Jin’s gun has a spellsystem built into it, each spell circle its made put of the parameters "Type", "Target" and "Area"
these 3 parameters will decide what spells you are casting and upon changing one you change the whole spell. One circle
by itself can do a spell, this is called "SingleCasting"(Spells that are just a single circle), spells that consist of 2 circles on top of each other
are called DualCasting, and spells that are casted with 3 circles on top of each other are called "TripleCasting". There’s two more way to cast spells
first its no spawning a single circle, this is called SelfCasting, and lastly, the act of casting a spell using not only circles BUT also SelfCasting, Mixed Casting.
There’s the list of current existing combinations for spells, fell free to go to Jins Discussion post in Wip Mods Forum to suggest new combinations of spells!
– Single Casted:
– Press = Type: Weight, Target: opponent or Objects, Area: AOA
– Agravio = Type: Weight, Target: Opponent, Area: Single Target
– PhononMaser = Type: Oscillation, Target: Opponent, Area: SingleTarget
– Launcher = Type: Movement, Target: Opponent or Objects, Area: SingleTarget
– GravitationPull = Type: Acceleration, Target: Opponent, Area: AOA
– ActiveAirMine = Type: Oscillation, Target: Space, Area: AOA
– ProjectilePull = Type: Acceleration, Target: Objects, Area: AOA
– AirBullet = Type: Oscillation, Target: Opponent, Area: SingleTarget
– Dual Casted:
– WindBlade = Type: Convergence/Movement, Target: Opponent, Area: SingleTarget
– DancingBlaze = Type: Acceleration/Movement, Target: Objects, Area: SingleTarget
– ThunderChild = Type: Disperse/Converge, Target: Opponent, Area: SingleTarget
– Triple Casted:
– HaleParticles = Type: Convergence/Release/Acceleration, Target: Opponent, Area: SingleTarget
– Mixed Casted:
– MockTeleportation 1 = Type: Disperse, Target: Self
– MockTeleportation2 = Type Weight/Convergence/Movement, Target: Space, Area: AOA
– SpatialBurst 1 = Type: Oscilation/Movement, Target: Self, Area: No specific
– SpatialBurst2 = Type: Release/Converge/Disperse, Target: Space, Area: AOA
– Made for DOJOs Saiverse Event!